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author | Justin Clark-Casey (justincc) | 2013-05-09 18:02:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-09 18:02:19 +0100 |
commit | 2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd (patch) | |
tree | 9987f2b312bed1e82d9f9c69bb0f2b5a7b341b6b /OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd.zip opensim-SC_OLD-2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd.tar.gz opensim-SC_OLD-2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd.tar.bz2 opensim-SC_OLD-2cb2f1d7e30fa583a9f43ddd6b420deb8e9b56bd.tar.xz |
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | 78 |
1 files changed, 75 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index bde15cd..f738ff1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -33,7 +33,9 @@ using NUnit.Framework; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
36 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | 37 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
37 | using OpenSim.Region.CoreModules.World.Permissions; | 39 | using OpenSim.Region.CoreModules.World.Permissions; |
38 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
@@ -52,6 +54,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | [TestFixture] | 54 | [TestFixture] |
53 | public class SceneObjectDeRezTests : OpenSimTestCase | 55 | public class SceneObjectDeRezTests : OpenSimTestCase |
54 | { | 56 | { |
57 | [TestFixtureSetUp] | ||
58 | public void FixtureInit() | ||
59 | { | ||
60 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
61 | // This facility was added after the original async delete tests were written, so it may be possible now | ||
62 | // to not bother explicitly disabling their async (since everything will be running sync). | ||
63 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
64 | } | ||
65 | |||
66 | [TestFixtureTearDown] | ||
67 | public void TearDown() | ||
68 | { | ||
69 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
70 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
71 | // tests really shouldn't). | ||
72 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
73 | } | ||
74 | |||
55 | /// <summary> | 75 | /// <summary> |
56 | /// Test deleting an object from a scene. | 76 | /// Test deleting an object from a scene. |
57 | /// </summary> | 77 | /// </summary> |
@@ -63,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
63 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 83 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
64 | 84 | ||
65 | TestScene scene = new SceneHelpers().SetupScene(); | 85 | TestScene scene = new SceneHelpers().SetupScene(); |
66 | SceneHelpers.SetupSceneModules(scene, new object[] { new PermissionsModule() }); | 86 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); |
67 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | 87 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; |
68 | 88 | ||
69 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 89 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
@@ -87,7 +107,59 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
87 | sogd.InventoryDeQueueAndDelete(); | 107 | sogd.InventoryDeQueueAndDelete(); |
88 | 108 | ||
89 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | 109 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); |
90 | Assert.That(retrievedPart2, Is.Null); | 110 | Assert.That(retrievedPart2, Is.Null); |
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test that child and root agents correctly receive KillObject notifications. | ||
115 | /// </summary> | ||
116 | [Test] | ||
117 | public void TestDeRezSceneObjectToAgents() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | // TestHelpers.EnableLogging(); | ||
121 | |||
122 | SceneHelpers sh = new SceneHelpers(); | ||
123 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
124 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
125 | |||
126 | // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA | ||
127 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
128 | EntityTransferModule etmB = new EntityTransferModule(); | ||
129 | IConfigSource config = new IniConfigSource(); | ||
130 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
131 | modulesConfig.Set("EntityTransferModule", etmB.Name); | ||
132 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
133 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
134 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
135 | |||
136 | // We need this for derez | ||
137 | SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); | ||
138 | |||
139 | UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); | ||
140 | UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); | ||
141 | |||
142 | TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient; | ||
143 | |||
144 | // This is the more long-winded route we have to take to get a child client created for userB in sceneA | ||
145 | // rather than just calling AddScenePresence() as for userA | ||
146 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB); | ||
147 | TestClient clientB = new TestClient(acd, sceneB); | ||
148 | List<TestClient> childClientsB = new List<TestClient>(); | ||
149 | EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB); | ||
150 | |||
151 | SceneHelpers.AddScenePresence(sceneB, clientB, acd); | ||
152 | |||
153 | SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA); | ||
154 | uint soLocalId = so.LocalId; | ||
155 | |||
156 | sceneA.DeleteSceneObject(so, false); | ||
157 | |||
158 | Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1)); | ||
159 | Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
160 | |||
161 | Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1)); | ||
162 | Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId)); | ||
91 | } | 163 | } |
92 | 164 | ||
93 | /// <summary> | 165 | /// <summary> |
@@ -106,7 +178,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
106 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | 178 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); |
107 | 179 | ||
108 | TestScene scene = new SceneHelpers().SetupScene(); | 180 | TestScene scene = new SceneHelpers().SetupScene(); |
109 | SceneHelpers.SetupSceneModules(scene, new object[] { new PermissionsModule() }); | 181 | SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); |
110 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | 182 | IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; |
111 | 183 | ||
112 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 184 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |