aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
diff options
context:
space:
mode:
authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
parent* removed superfluous constants class (diff)
downloadopensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs139
1 files changed, 139 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
new file mode 100644
index 0000000..d063eae
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Communications.Local;
36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Environment.Scenes.Tests
41{
42 /// <summary>
43 /// Basic scene object tests (create, read and delete but not update).
44 /// </summary>
45 [TestFixture]
46 public class SceneObjectTests
47 {
48 /// <summary>
49 /// Test adding an object to a scene.
50 /// </summary>
51 [Test]
52 public void TestAddSceneObject()
53 {
54 Scene scene = SceneSetupHelpers.SetupScene();
55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
57
58 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
59 // If the parts have the same UUID then we will consider them as one and the same
60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
61 }
62
63 /// <summary>
64 /// Test deleting an object from a scene.
65 /// </summary>
66 [Test]
67 public void TestDeleteSceneObject()
68 {
69 TestScene scene = SceneSetupHelpers.SetupScene();
70 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
71 scene.DeleteSceneObject(part.ParentGroup, false);
72
73 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
74 Assert.That(retrievedPart, Is.Null);
75 }
76
77 /// <summary>
78 /// Test deleting an object asynchronously
79 /// </summary>
80 [Test]
81 public void TestDeleteSceneObjectAsync()
82 {
83 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
84
85 TestScene scene = SceneSetupHelpers.SetupScene();
86
87 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
88 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
89 sogd.Enabled = false;
90
91 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
92
93 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
94 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
95
96 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
97 Assert.That(retrievedPart, Is.Not.Null);
98
99 sogd.InventoryDeQueueAndDelete();
100 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
101 Assert.That(retrievedPart2, Is.Null);
102 }
103
104 /// <summary>
105 /// Test deleting an object asynchronously to user inventory.
106 /// </summary>
107 [Test]
108 public void TestDeleteSceneObjectAsyncToUserInventory()
109 {
110 //log4net.Config.XmlConfigurator.Configure();
111
112 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
113 string myObjectName = "Fred";
114
115 TestScene scene = SceneSetupHelpers.SetupScene();
116 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
117
118 Assert.That(
119 scene.CommsManager.UserAdminService.AddUser(
120 "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
121 Is.EqualTo(agentId));
122
123 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
124
125 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
126 Assert.That(userInfo, Is.Not.Null);
127 Assert.That(userInfo.RootFolder, Is.Not.Null);
128
129 SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
130
131 // Check that we now have the taken part in our inventory
132 Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
133
134 // Check that the taken part has actually disappeared
135 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
136 Assert.That(retrievedPart, Is.Null);
137 }
138 }
139} \ No newline at end of file