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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs')
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1 files changed, 176 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Text;
31using System.Collections.Generic;
32using Nini.Config;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common.Setup;
40
41namespace OpenSim.Region.Framework.Scenes.Tests
42{
43 [TestFixture]
44 public class EntityManagerTests
45 {
46 static public Random random;
47 SceneObjectGroup found;
48 Scene scene = SceneSetupHelpers.SetupScene();
49
50 [Test]
51 public void T010_AddObjects()
52 {
53 random = new Random();
54 SceneObjectGroup found;
55 EntityManager entman = new EntityManager();
56 SceneObjectGroup sog = NewSOG();
57 UUID obj1 = sog.UUID;
58 uint li1 = sog.LocalId;
59 entman.Add(sog);
60 sog = NewSOG();
61 UUID obj2 = sog.UUID;
62 uint li2 = sog.LocalId;
63 entman.Add(sog);
64
65 found = (SceneObjectGroup)entman[obj1];
66 Assert.That(found.UUID ,Is.EqualTo(obj1) );
67 found = (SceneObjectGroup)entman[li1];
68 Assert.That(found.UUID ,Is.EqualTo(obj1) );
69 found = (SceneObjectGroup)entman[obj2];
70 Assert.That(found.UUID ,Is.EqualTo(obj2) );
71 found = (SceneObjectGroup)entman[li2];
72 Assert.That(found.UUID ,Is.EqualTo(obj2) );
73
74 entman.Remove(obj1);
75 entman.Remove(li2);
76
77 Assert.That(entman.ContainsKey(obj1), Is.False);
78 Assert.That(entman.ContainsKey(li1), Is.False);
79 Assert.That(entman.ContainsKey(obj2), Is.False);
80 Assert.That(entman.ContainsKey(li2), Is.False);
81 }
82
83 [Test]
84 public void T011_ThreadAddRemoveTest()
85 {
86 // This test adds and removes with mutiple threads, attempting to break the
87 // uuid and localid dictionary coherence.
88 EntityManager entman = new EntityManager();
89 SceneObjectGroup sog = NewSOG();
90 for (int j=0; j<20; j++)
91 {
92 List<Thread> trdlist = new List<Thread>();
93
94 for (int i=0; i<4; i++)
95 {
96 // Adds scene object
97 NewTestThreads test = new NewTestThreads(entman,sog);
98 Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
99 start.Start();
100 trdlist.Add(start);
101
102 // Removes it
103 test = new NewTestThreads(entman,sog);
104 start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
105 start.Start();
106 trdlist.Add(start);
107 }
108 foreach (Thread thread in trdlist)
109 {
110 thread.Join();
111 }
112 if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
113 found = (SceneObjectGroup)entman[sog.UUID];
114 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
115 found = (SceneObjectGroup)entman[sog.LocalId];
116 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
117 }
118 }
119 }
120
121 private SceneObjectGroup NewSOG()
122 {
123 SceneObjectGroup sog = new SceneObjectGroup();
124 SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
125 sop.Name = RandomName();
126 sop.Description = sop.Name;
127 sop.Text = RandomName();
128 sop.SitName = RandomName();
129 sop.TouchName = RandomName();
130 sop.ObjectFlags |= (uint)PrimFlags.Phantom;
131
132 sog.SetRootPart(sop);
133
134 scene.AddNewSceneObject(sog, false);
135
136 return sog;
137 }
138
139 private static string RandomName()
140 {
141 StringBuilder name = new StringBuilder();
142 int size = random.Next(40,80);
143 char ch ;
144 for (int i=0; i<size; i++)
145 {
146 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
147 name.Append(ch);
148 }
149 return name.ToString();
150 }
151 }
152
153 public class NewTestThreads
154 {
155 private EntityManager entman;
156 private SceneObjectGroup sog;
157 private Random random;
158
159 public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
160 {
161 this.entman = entman;
162 this.sog = sog;
163 this.random = new Random();
164 }
165 public void TestAddSceneObject()
166 {
167 Thread.Sleep(random.Next(0,50));
168 entman.Add(sog);
169 }
170 public void TestRemoveSceneObject()
171 {
172 Thread.Sleep(random.Next(0,50));
173 entman.Remove(sog.UUID);
174 }
175 }
176} \ No newline at end of file