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authorJohn Hurliman2009-10-02 18:31:08 -0700
committerJohn Hurliman2009-10-02 18:31:08 -0700
commit387e9f7a7faeb412054383080afc3507a1522746 (patch)
tree522470dd28074f7e114547476968942c05e866aa /OpenSim/Region/Framework/Scenes/TerrainChannel.cs
parentMerge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff)
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/TerrainChannel.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 8209ff6..ca6210d 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
172 public string SaveToXmlString() 172 public string SaveToXmlString()
173 { 173 {
174 XmlWriterSettings settings = new XmlWriterSettings(); 174 XmlWriterSettings settings = new XmlWriterSettings();
175 settings.Encoding = Encoding.UTF8; 175 settings.Encoding = Util.UTF8;
176 using (StringWriter sw = new StringWriter()) 176 using (StringWriter sw = new StringWriter())
177 { 177 {
178 using (XmlWriter writer = XmlWriter.Create(sw, settings)) 178 using (XmlWriter writer = XmlWriter.Create(sw, settings))