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authorRobert Adams2014-03-10 22:01:55 -0700
committerRobert Adams2014-03-10 22:05:18 -0700
commit742f5054408bbd928ea2422dd9abc04ee57c80dc (patch)
tree03cba6e526914ac7bfefc210afd7179834045c6c /OpenSim/Region/Framework/Scenes/TerrainChannel.cs
parentDon't start KeyframeMotion timers until all the regions are ready. This preve... (diff)
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Change terrain update sending to be triggered by frame tick rather
than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs12
1 files changed, 1 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 60dc6c9..cc040a6 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -124,17 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
124 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. 124 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
125 public float[] GetFloatsSerialised() 125 public float[] GetFloatsSerialised()
126 { 126 {
127 int points = Width * Height; 127 return m_terrainData.GetFloatsSerialized();
128 float[] heights = new float[points];
129
130 int idx = 0;
131 for (int jj = 0; jj < Height; jj++)
132 for (int ii = 0; ii < Width; ii++)
133 {
134 heights[idx++] = m_terrainData[ii, jj];
135 }
136
137 return heights;
138 } 128 }
139 129
140 // ITerrainChannel.GetDoubles() 130 // ITerrainChannel.GetDoubles()