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authorUbitUmarov2015-08-25 16:51:48 +0100
committerUbitUmarov2015-08-25 16:51:48 +0100
commit244f0c6352a920b8bba5e13fadda49cb5b368e06 (patch)
tree92d97bde9369dd1e7541f9b6e44d770b429fe503 /OpenSim/Region/Framework/Scenes/TerrainChannel.cs
parent terrain stored as ushorts with gzip compression (diff)
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change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 75c3a3b..6abdc29 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -367,8 +367,8 @@ namespace OpenSim.Region.Framework.Scenes
367 public int SizeY; 367 public int SizeY;
368 public int SizeZ; 368 public int SizeZ;
369 public float CompressionFactor; 369 public float CompressionFactor;
370 public ushort[] Map; 370 public float[] Map;
371 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, ushort[] pMap) 371 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, float[] pMap)
372 { 372 {
373 Version = 1; 373 Version = 1;
374 SizeX = pX; 374 SizeX = pX;