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authorJustin Clark-Casey (justincc)2014-09-26 20:05:22 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:18:38 +0000
commit7bababaab64ccac7153f68c19a3988764d537b1e (patch)
tree3ed7b2db238fd605a2673aef2bdad57376705888 /OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
parentMake BulletSim thread be ThreadPriority.Highest if running (diff)
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Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SimStatsReporter.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 95f9caf..8f1e345 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.Framework.Scenes
224 public SimStatsReporter(Scene scene) 224 public SimStatsReporter(Scene scene)
225 { 225 {
226 m_scene = scene; 226 m_scene = scene;
227 m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps; 227 m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps;
228 m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); 228 m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000);
229 ReportingRegion = scene.RegionInfo; 229 ReportingRegion = scene.RegionInfo;
230 230
@@ -239,7 +239,7 @@ namespace OpenSim.Region.Framework.Scenes
239 239
240 /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit 240 /// At the moment, we'll only report if a frame is over 120% of target, since commonly frames are a bit
241 /// longer than ideal (which in itself is a concern). 241 /// longer than ideal (which in itself is a concern).
242 SlowFramesStatReportThreshold = (int)Math.Ceiling(m_scene.MinFrameTime * 1000 * 1.2); 242 SlowFramesStatReportThreshold = (int)Math.Ceiling(scene.MinFrameTicks * 1.2);
243 243
244 SlowFramesStat 244 SlowFramesStat
245 = new Stat( 245 = new Stat(