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authorUbitUmarov2012-03-14 18:24:04 +0000
committerUbitUmarov2012-03-14 18:24:04 +0000
commitcf9ebd301c32fa7cd991e78647ce011b0aefc796 (patch)
tree3d29095b6ac2d6f50caeff2eab303dc1faaf4f9a /OpenSim/Region/Framework/Scenes/Serialization
parentMerge branch 'master' into careminster (diff)
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bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index dfa24e5..1cd8189 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -597,22 +597,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
597 597
598 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) 598 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
599 { 599 {
600 obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty); 600 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
601 } 601 }
602 602
603 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) 603 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
604 { 604 {
605 obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty); 605 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
606 } 606 }
607 607
608 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) 608 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
609 { 609 {
610 obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty); 610 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
611 } 611 }
612 612
613 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) 613 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
614 { 614 {
615 obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty); 615 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
616 } 616 }
617 617
618 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) 618 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1321 if (sop.sopVehicle != null) 1321 if (sop.sopVehicle != null)
1322 sop.sopVehicle.ToXml2(writer); 1322 sop.sopVehicle.ToXml2(writer);
1323 1323
1324 if(sop.PhysicsShapeType != (byte)PhysShapeType.prim) 1324 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1325 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1325 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1326 if (sop.Density != 1000.0f) 1326 if (sop.Density != 1000.0f)
1327 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1327 writer.WriteElementString("Density", sop.Density.ToString().ToLower());