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author | Justin Clark-Casey (justincc) | 2011-08-24 20:49:23 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-24 20:49:23 +0100 |
commit | cf3ffe5bb4c6a8bea9599b6143c2f7793500c984 (patch) | |
tree | 80ff937e194c85ec7f599bb6e254c239c69f0b56 /OpenSim/Region/Framework/Scenes/Serialization | |
parent | rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen... (diff) | |
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Fix llAttachToAvatar()
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 8fb9fad..a60ee9b 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -127,26 +127,36 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
127 | /// <returns></returns> | 127 | /// <returns></returns> |
128 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) | 128 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) |
129 | { | 129 | { |
130 | return ToOriginalXmlFormat(sceneObject, true); | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// Serialize a scene object to the original xml format | ||
135 | /// </summary> | ||
136 | /// <param name="sceneObject"></param> | ||
137 | /// <param name="doScriptStates">Control whether script states are also serialized.</para> | ||
138 | /// <returns></returns> | ||
139 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, bool doScriptStates) | ||
140 | { | ||
130 | using (StringWriter sw = new StringWriter()) | 141 | using (StringWriter sw = new StringWriter()) |
131 | { | 142 | { |
132 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | 143 | using (XmlTextWriter writer = new XmlTextWriter(sw)) |
133 | { | 144 | { |
134 | ToOriginalXmlFormat(sceneObject, writer); | 145 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates); |
135 | } | 146 | } |
136 | 147 | ||
137 | return sw.ToString(); | 148 | return sw.ToString(); |
138 | } | 149 | } |
139 | } | 150 | } |
140 | |||
141 | 151 | ||
142 | /// <summary> | 152 | /// <summary> |
143 | /// Serialize a scene object to the original xml format | 153 | /// Serialize a scene object to the original xml format |
144 | /// </summary> | 154 | /// </summary> |
145 | /// <param name="sceneObject"></param> | 155 | /// <param name="sceneObject"></param> |
146 | /// <returns></returns> | 156 | /// <returns></returns> |
147 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 157 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates) |
148 | { | 158 | { |
149 | ToOriginalXmlFormat(sceneObject, writer, false); | 159 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); |
150 | } | 160 | } |
151 | 161 | ||
152 | /// <summary> | 162 | /// <summary> |
@@ -156,10 +166,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
156 | /// <param name="writer"></param> | 166 | /// <param name="writer"></param> |
157 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> | 167 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> |
158 | /// <returns></returns> | 168 | /// <returns></returns> |
159 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) | 169 | public static void ToOriginalXmlFormat( |
170 | SceneObjectGroup sceneObject, XmlTextWriter writer, bool doScriptStates, bool noRootElement) | ||
160 | { | 171 | { |
161 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 172 | // m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", sceneObject.Name); |
162 | //int time = System.Environment.TickCount; | 173 | // int time = System.Environment.TickCount; |
163 | 174 | ||
164 | if (!noRootElement) | 175 | if (!noRootElement) |
165 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | 176 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); |
@@ -182,12 +193,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
182 | } | 193 | } |
183 | 194 | ||
184 | writer.WriteEndElement(); // OtherParts | 195 | writer.WriteEndElement(); // OtherParts |
185 | sceneObject.SaveScriptedState(writer); | 196 | |
197 | if (doScriptStates) | ||
198 | sceneObject.SaveScriptedState(writer); | ||
186 | 199 | ||
187 | if (!noRootElement) | 200 | if (!noRootElement) |
188 | writer.WriteEndElement(); // SceneObjectGroup | 201 | writer.WriteEndElement(); // SceneObjectGroup |
189 | 202 | ||
190 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); | 203 | // m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time); |
191 | } | 204 | } |
192 | 205 | ||
193 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) | 206 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) |