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authorMelanie2013-02-06 08:03:04 +0000
committerMelanie2013-02-06 08:03:04 +0000
commite5beb480eaf23fa7454728724de80b2a67ded1e8 (patch)
tree232bfd14074cc3730ab02bdefa339b99a587f1dc /OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
parentminor: Add explanation of MaptileStaticUUID setting in Regions.ini.example (diff)
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Partial port of Avination's support for the new physics parameters.
Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 4a2a47e..78229fe 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -367,6 +367,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
367 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); 367 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
368 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 368 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
369 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 369 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
370
371 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
372 m_SOPXmlProcessors.Add("Density", ProcessDensity);
373 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
374 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
375 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
376
370 #endregion 377 #endregion
371 378
372 #region TaskInventoryXmlProcessors initialization 379 #region TaskInventoryXmlProcessors initialization
@@ -594,6 +601,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
594 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); 601 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
595 } 602 }
596 603
604 private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
605 {
606 obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
607 }
608
609 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
610 {
611 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
612 }
613
614 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
615 {
616 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
617 }
618
619 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
620 {
621 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
622 }
623
624 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
625 {
626 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
627 }
628
597 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 629 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
598 { 630 {
599 List<string> errorNodeNames; 631 List<string> errorNodeNames;
@@ -1257,6 +1289,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1257 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1289 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1258 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1290 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1259 1291
1292 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1293 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1294 if (sop.Density != 1000.0f)
1295 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1296 if (sop.Friction != 0.6f)
1297 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1298 if (sop.Bounciness != 0.5f)
1299 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
1300 if (sop.GravityModifier != 1.0f)
1301 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1302
1260 writer.WriteEndElement(); 1303 writer.WriteEndElement();
1261 } 1304 }
1262 1305