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authorJohn Hurliman2009-10-15 16:35:27 -0700
committerJohn Hurliman2009-10-15 16:35:27 -0700
commit4b75353cbf50de3cae4c48ec90b55f30c1612c92 (patch)
tree2b5bf30d2a0c8558437f757e28081cb60a8b5dfc /OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
parentReplaced the update lists with a priority queue implementation in LLClientView (diff)
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
index af18a98..d7198f0 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
@@ -68,12 +68,12 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
68 get { return UUID.Zero; } 68 get { return UUID.Zero; }
69 } 69 }
70 70
71 public UUID ObjectOwner 71 public UUID OwnerID
72 { 72 {
73 get { return UUID.Zero; } 73 get { return UUID.Zero; }
74 } 74 }
75 75
76 public UUID ObjectCreator 76 public UUID CreatorID
77 { 77 {
78 get { return UUID.Zero; } 78 get { return UUID.Zero; }
79 } 79 }