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authorDan Lake2012-10-31 17:13:18 -0700
committerDan Lake2012-10-31 17:13:18 -0700
commitffe4d738fbcd27e3c037693ab6812df1d9fbb977 (patch)
treeec94cca05a1d8451d4d43779a1a788b4aeaeb940 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAlso add the additional ScriptException constructor necessary to get [Seriali... (diff)
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Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 71e322d..5f2a6b1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
523 { 523 {
524 if (PhysicsActor != null) 524 if (PhysicsActor != null)
525 { 525 {
526 m_velocity = PhysicsActor.Velocity; 526 m_velocity = PhysicsActor.TargetVelocity;
527 527
528// m_log.DebugFormat( 528// m_log.DebugFormat(
529// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", 529// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",