diff options
Merge branch 'avination' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 324 |
1 files changed, 162 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1adf13e..07b36b3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -4287,199 +4287,199 @@ namespace OpenSim.Region.Framework.Scenes | |||
4287 | } | 4287 | } |
4288 | } | 4288 | } |
4289 | 4289 | ||
4290 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | 4290 | private DetectedObject CreateDetObject(SceneObjectPart obj) |
4291 | { | 4291 | { |
4292 | /* | 4292 | DetectedObject detobj = new DetectedObject(); |
4293 | lock(m_collisionEventLock) | 4293 | detobj.keyUUID = obj.UUID; |
4294 | { | 4294 | detobj.nameStr = obj.Name; |
4295 | if (m_collisionEventFlag) | 4295 | detobj.ownerUUID = obj.OwnerID; |
4296 | return; | 4296 | detobj.posVector = obj.AbsolutePosition; |
4297 | m_collisionEventFlag = true; | 4297 | detobj.rotQuat = obj.GetWorldRotation(); |
4298 | } | 4298 | detobj.velVector = obj.Velocity; |
4299 | detobj.colliderType = 0; | ||
4300 | detobj.groupUUID = obj.GroupID; | ||
4299 | 4301 | ||
4300 | Util.FireAndForget(delegate(object x) | 4302 | return detobj; |
4303 | } | ||
4304 | |||
4305 | private DetectedObject CreateDetObject(ScenePresence av) | ||
4306 | { | ||
4307 | DetectedObject detobj = new DetectedObject(); | ||
4308 | detobj.keyUUID = av.UUID; | ||
4309 | detobj.nameStr = av.ControllingClient.Name; | ||
4310 | detobj.ownerUUID = av.UUID; | ||
4311 | detobj.posVector = av.AbsolutePosition; | ||
4312 | detobj.rotQuat = av.Rotation; | ||
4313 | detobj.velVector = av.Velocity; | ||
4314 | detobj.colliderType = 0; | ||
4315 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
4316 | |||
4317 | return detobj; | ||
4318 | } | ||
4319 | |||
4320 | private DetectedObject CreateDetObjectForGround() | ||
4321 | { | ||
4322 | DetectedObject detobj = new DetectedObject(); | ||
4323 | detobj.keyUUID = UUID.Zero; | ||
4324 | detobj.nameStr = ""; | ||
4325 | detobj.ownerUUID = UUID.Zero; | ||
4326 | detobj.posVector = AbsolutePosition; | ||
4327 | detobj.rotQuat = Quaternion.Identity; | ||
4328 | detobj.velVector = Vector3.Zero; | ||
4329 | detobj.colliderType = 0; | ||
4330 | detobj.groupUUID = UUID.Zero; | ||
4331 | |||
4332 | return detobj; | ||
4333 | } | ||
4334 | |||
4335 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) | ||
4336 | { | ||
4337 | ColliderArgs colliderArgs = new ColliderArgs(); | ||
4338 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4339 | foreach (uint localId in colliders) | ||
4301 | { | 4340 | { |
4302 | */ | 4341 | if (localId == 0) |
4303 | try | 4342 | continue; |
4343 | |||
4344 | SceneObjectPart obj = m_scene.GetSceneObjectPart(localId); | ||
4345 | if (obj != null) | ||
4304 | { | 4346 | { |
4305 | List<uint> thisHitColliders = new List<uint>(); | 4347 | if (!dest.CollisionFilteredOut(obj.UUID, obj.Name)) |
4306 | List<uint> endedColliders = new List<uint>(); | 4348 | colliding.Add(CreateDetObject(obj)); |
4307 | List<uint> startedColliders = new List<uint>(); | 4349 | } |
4308 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | 4350 | else |
4309 | CollisionForSoundInfo soundinfo; | 4351 | { |
4310 | ContactPoint curcontact; | 4352 | ScenePresence av = m_scene.GetScenePresence(localId); |
4311 | 4353 | if (av != null && (!av.IsChildAgent)) | |
4312 | if (coldata.Count == 0) | ||
4313 | { | 4354 | { |
4314 | if (m_lastColliders.Count == 0) | 4355 | if (!dest.CollisionFilteredOut(av.UUID, av.Name)) |
4315 | return; // nothing to do | 4356 | colliding.Add(CreateDetObject(av)); |
4316 | |||
4317 | foreach (uint localID in m_lastColliders) | ||
4318 | { | ||
4319 | endedColliders.Add(localID); | ||
4320 | } | ||
4321 | m_lastColliders.Clear(); | ||
4322 | } | 4357 | } |
4358 | } | ||
4359 | } | ||
4323 | 4360 | ||
4324 | else | 4361 | colliderArgs.Colliders = colliding; |
4325 | { | ||
4326 | foreach (uint id in coldata.Keys) | ||
4327 | { | ||
4328 | thisHitColliders.Add(id); | ||
4329 | if (!m_lastColliders.Contains(id)) | ||
4330 | { | ||
4331 | startedColliders.Add(id); | ||
4332 | curcontact = coldata[id]; | ||
4333 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4334 | { | ||
4335 | soundinfo = new CollisionForSoundInfo(); | ||
4336 | soundinfo.colliderID = id; | ||
4337 | soundinfo.position = curcontact.Position; | ||
4338 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4339 | soundinfolist.Add(soundinfo); | ||
4340 | } | ||
4341 | } | ||
4342 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4343 | } | ||
4344 | 4362 | ||
4345 | // calculate things that ended colliding | 4363 | return colliderArgs; |
4346 | foreach (uint localID in m_lastColliders) | 4364 | } |
4347 | { | ||
4348 | if (!thisHitColliders.Contains(localID)) | ||
4349 | { | ||
4350 | endedColliders.Add(localID); | ||
4351 | } | ||
4352 | } | ||
4353 | //add the items that started colliding this time to the last colliders list. | ||
4354 | foreach (uint localID in startedColliders) | ||
4355 | { | ||
4356 | m_lastColliders.Add(localID); | ||
4357 | } | ||
4358 | // remove things that ended colliding from the last colliders list | ||
4359 | foreach (uint localID in endedColliders) | ||
4360 | { | ||
4361 | m_lastColliders.Remove(localID); | ||
4362 | } | ||
4363 | |||
4364 | if (soundinfolist.Count > 0) | ||
4365 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4366 | 4365 | ||
4367 | // do event notification | 4366 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); |
4368 | if (startedColliders.Count > 0) | ||
4369 | { | ||
4370 | 4367 | ||
4371 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | 4368 | private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) |
4372 | List<DetectedObject> colliding = new List<DetectedObject>(); | 4369 | { |
4373 | foreach (uint localId in startedColliders) | 4370 | ColliderArgs CollidingMessage; |
4374 | { | ||
4375 | if (localId == 0) | ||
4376 | continue; | ||
4377 | 4371 | ||
4378 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | 4372 | if (colliders.Count > 0) |
4379 | string data = ""; | 4373 | { |
4380 | if (obj != null) | 4374 | if ((dest.RootPart.ScriptEvents & ev) != 0) |
4381 | { | 4375 | { |
4382 | DetectedObject detobj = new DetectedObject(); | 4376 | CollidingMessage = CreateColliderArgs(dest.RootPart, colliders); |
4383 | detobj.keyUUID = obj.UUID; | ||
4384 | detobj.nameStr = obj.Name; | ||
4385 | detobj.ownerUUID = obj.OwnerID; | ||
4386 | detobj.posVector = obj.AbsolutePosition; | ||
4387 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4388 | detobj.velVector = obj.Velocity; | ||
4389 | detobj.colliderType = 0; | ||
4390 | detobj.groupUUID = obj.GroupID; | ||
4391 | colliding.Add(detobj); | ||
4392 | } | ||
4393 | } | ||
4394 | 4377 | ||
4395 | if (colliding.Count > 0) | 4378 | if (CollidingMessage.Colliders.Count > 0) |
4396 | { | 4379 | notify(dest.RootPart.LocalId, CollidingMessage); |
4397 | StartCollidingMessage.Colliders = colliding; | 4380 | } |
4381 | } | ||
4382 | } | ||
4398 | 4383 | ||
4399 | foreach (SceneObjectGroup att in GetAttachments()) | 4384 | private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify) |
4400 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | 4385 | { |
4401 | } | 4386 | if ((dest.RootPart.ScriptEvents & ev) != 0) |
4402 | } | 4387 | { |
4403 | } | 4388 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
4389 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4404 | 4390 | ||
4405 | if (endedColliders.Count > 0) | 4391 | colliding.Add(CreateDetObjectForGround()); |
4406 | { | 4392 | LandCollidingMessage.Colliders = colliding; |
4407 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4408 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4409 | foreach (uint localId in endedColliders) | ||
4410 | { | ||
4411 | if (localId == 0) | ||
4412 | continue; | ||
4413 | 4393 | ||
4414 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | 4394 | notify(dest.RootPart.LocalId, LandCollidingMessage); |
4415 | string data = ""; | 4395 | } |
4416 | if (obj != null) | 4396 | } |
4417 | { | ||
4418 | DetectedObject detobj = new DetectedObject(); | ||
4419 | detobj.keyUUID = obj.UUID; | ||
4420 | detobj.nameStr = obj.Name; | ||
4421 | detobj.ownerUUID = obj.OwnerID; | ||
4422 | detobj.posVector = obj.AbsolutePosition; | ||
4423 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4424 | detobj.velVector = obj.Velocity; | ||
4425 | detobj.colliderType = 0; | ||
4426 | detobj.groupUUID = obj.GroupID; | ||
4427 | colliding.Add(detobj); | ||
4428 | } | ||
4429 | } | ||
4430 | 4397 | ||
4431 | if (colliding.Count > 0) | 4398 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) |
4432 | { | 4399 | { |
4433 | EndCollidingMessage.Colliders = colliding; | 4400 | try |
4401 | { | ||
4402 | List<uint> thisHitColliders = new List<uint>(); | ||
4403 | List<uint> endedColliders = new List<uint>(); | ||
4404 | List<uint> startedColliders = new List<uint>(); | ||
4405 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4406 | CollisionForSoundInfo soundinfo; | ||
4407 | ContactPoint curcontact; | ||
4408 | |||
4409 | if (coldata.Count == 0) | ||
4410 | { | ||
4411 | if (m_lastColliders.Count == 0) | ||
4412 | return; // nothing to do | ||
4434 | 4413 | ||
4435 | foreach (SceneObjectGroup att in GetAttachments()) | 4414 | foreach (uint localID in m_lastColliders) |
4436 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | 4415 | { |
4437 | } | 4416 | endedColliders.Add(localID); |
4438 | } | 4417 | } |
4418 | m_lastColliders.Clear(); | ||
4419 | } | ||
4439 | 4420 | ||
4440 | if (thisHitColliders.Count > 0) | 4421 | else |
4422 | { | ||
4423 | foreach (uint id in coldata.Keys) | ||
4441 | { | 4424 | { |
4442 | ColliderArgs CollidingMessage = new ColliderArgs(); | 4425 | thisHitColliders.Add(id); |
4443 | List<DetectedObject> colliding = new List<DetectedObject>(); | 4426 | if (!m_lastColliders.Contains(id)) |
4444 | foreach (uint localId in thisHitColliders) | ||
4445 | { | 4427 | { |
4446 | if (localId == 0) | 4428 | startedColliders.Add(id); |
4447 | continue; | 4429 | curcontact = coldata[id]; |
4448 | 4430 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | |
4449 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4450 | string data = ""; | ||
4451 | if (obj != null) | ||
4452 | { | 4431 | { |
4453 | DetectedObject detobj = new DetectedObject(); | 4432 | soundinfo = new CollisionForSoundInfo(); |
4454 | detobj.keyUUID = obj.UUID; | 4433 | soundinfo.colliderID = id; |
4455 | detobj.nameStr = obj.Name; | 4434 | soundinfo.position = curcontact.Position; |
4456 | detobj.ownerUUID = obj.OwnerID; | 4435 | soundinfo.relativeVel = curcontact.RelativeSpeed; |
4457 | detobj.posVector = obj.AbsolutePosition; | 4436 | soundinfolist.Add(soundinfo); |
4458 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4459 | detobj.velVector = obj.Velocity; | ||
4460 | detobj.colliderType = 0; | ||
4461 | detobj.groupUUID = obj.GroupID; | ||
4462 | colliding.Add(detobj); | ||
4463 | } | 4437 | } |
4464 | } | 4438 | } |
4439 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4440 | } | ||
4465 | 4441 | ||
4466 | if (colliding.Count > 0) | 4442 | // calculate things that ended colliding |
4443 | foreach (uint localID in m_lastColliders) | ||
4444 | { | ||
4445 | if (!thisHitColliders.Contains(localID)) | ||
4467 | { | 4446 | { |
4468 | CollidingMessage.Colliders = colliding; | 4447 | endedColliders.Add(localID); |
4469 | |||
4470 | lock (m_attachments) | ||
4471 | { | ||
4472 | foreach (SceneObjectGroup att in m_attachments) | ||
4473 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4474 | } | ||
4475 | } | 4448 | } |
4476 | } | 4449 | } |
4450 | //add the items that started colliding this time to the last colliders list. | ||
4451 | foreach (uint localID in startedColliders) | ||
4452 | { | ||
4453 | m_lastColliders.Add(localID); | ||
4454 | } | ||
4455 | // remove things that ended colliding from the last colliders list | ||
4456 | foreach (uint localID in endedColliders) | ||
4457 | { | ||
4458 | m_lastColliders.Remove(localID); | ||
4459 | } | ||
4460 | |||
4461 | if (soundinfolist.Count > 0) | ||
4462 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4477 | } | 4463 | } |
4478 | finally | 4464 | |
4465 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4479 | { | 4466 | { |
4480 | m_collisionEventFlag = false; | 4467 | SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart); |
4468 | SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding); | ||
4469 | SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd); | ||
4470 | |||
4471 | if (startedColliders.Contains(0)) | ||
4472 | SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart); | ||
4473 | if (m_lastColliders.Contains(0)) | ||
4474 | SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding); | ||
4475 | if (endedColliders.Contains(0)) | ||
4476 | SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd); | ||
4481 | } | 4477 | } |
4482 | // }); | 4478 | } |
4479 | finally | ||
4480 | { | ||
4481 | m_collisionEventFlag = false; | ||
4482 | } | ||
4483 | } | 4483 | } |
4484 | 4484 | ||
4485 | private void TeleportFlagsDebug() { | 4485 | private void TeleportFlagsDebug() { |