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author | Justin Clark-Casey (justincc) | 2010-08-26 16:06:34 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-26 16:06:34 +0100 |
commit | d99c60164dca32fb3b21d343e9066cae45a852d2 (patch) | |
tree | 72ec208743c43314291bff4a67273d0987317455 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim() (diff) | |
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Reinstate kill record check that prevents an entity update being sent to a client after it has been told that the entity has been deleted.
On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog.
This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
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