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authorUbitUmarov2017-01-05 18:02:59 +0000
committerUbitUmarov2017-01-05 18:02:59 +0000
commitcbc3501246d5250788634f6d1b6fbd1f60661c85 (patch)
tree5983ff6f4c0ce5bce469c6b1257b9b60069cf79f /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent a few changes to estates port handling (diff)
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a few changes to Gods ( ie administrators) control
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs36
1 files changed, 13 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f906d9f..c1b1a63 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4506,34 +4506,22 @@ namespace OpenSim.Region.Framework.Scenes
4506 #endregion 4506 #endregion
4507 4507
4508 /// <summary> 4508 /// <summary>
4509 /// This allows the Sim owner the abiility to kick users from their sim currently. 4509 /// handle god level requests.
4510 /// It tells the client that the agent has permission to do so.
4511 /// </summary> 4510 /// </summary>
4512 public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) 4511 public void GrantGodlikePowers(UUID token, bool godStatus)
4513 { 4512 {
4514 int oldgodlevel = GodLevel; 4513 int oldgodlevel = GodLevel;
4515 4514
4516 if (godStatus) 4515 if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID))
4517 { 4516 {
4518 // For now, assign god level 200 to anyone 4517 GodLevel = 200;
4519 // who is granted god powers, but has no god level set. 4518 if(GodLevel < UserLevel)
4520 // 4519 GodLevel = UserLevel;
4521 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
4522 if (account != null)
4523 {
4524 if (account.UserLevel > 0)
4525 GodLevel = account.UserLevel;
4526 else
4527 GodLevel = 200;
4528 }
4529 } 4520 }
4530 else 4521 else
4531 { 4522 GodLevel = 0;
4532 GodLevel = 0;
4533 }
4534 4523
4535 ControllingClient.SendAdminResponse(token, (uint)GodLevel); 4524 ControllingClient.SendAdminResponse(token, (uint)GodLevel);
4536
4537 if(oldgodlevel != GodLevel) 4525 if(oldgodlevel != GodLevel)
4538 parcelGodCheck(m_currentParcelUUID, GodLevel >= 200); 4526 parcelGodCheck(m_currentParcelUUID, GodLevel >= 200);
4539 } 4527 }
@@ -4640,7 +4628,7 @@ namespace OpenSim.Region.Framework.Scenes
4640 cAgent.BodyRotation = Rotation; 4628 cAgent.BodyRotation = Rotation;
4641 cAgent.ControlFlags = (uint)m_AgentControlFlags; 4629 cAgent.ControlFlags = (uint)m_AgentControlFlags;
4642 4630
4643 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 4631 if (GodLevel > 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
4644 cAgent.GodLevel = (byte)GodLevel; 4632 cAgent.GodLevel = (byte)GodLevel;
4645 else 4633 else
4646 cAgent.GodLevel = (byte) 0; 4634 cAgent.GodLevel = (byte) 0;
@@ -4741,10 +4729,12 @@ namespace OpenSim.Region.Framework.Scenes
4741 Rotation = cAgent.BodyRotation; 4729 Rotation = cAgent.BodyRotation;
4742 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 4730 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
4743 4731
4744 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 4732 if (cAgent.GodLevel >200 && m_scene.Permissions.IsGod(cAgent.AgentID))
4745 GodLevel = cAgent.GodLevel; 4733 GodLevel = cAgent.GodLevel;
4746 SetAlwaysRun = cAgent.AlwaysRun; 4734 else
4735 GodLevel = 0;
4747 4736
4737 SetAlwaysRun = cAgent.AlwaysRun;
4748 4738
4749 Appearance = new AvatarAppearance(cAgent.Appearance); 4739 Appearance = new AvatarAppearance(cAgent.Appearance);
4750/* 4740/*