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authorUbitUmarov2017-01-05 21:32:26 +0000
committerUbitUmarov2017-01-05 21:32:26 +0000
commit83c9776cbc8e8587807befd5f3963e9791e0a977 (patch)
treedc4c0ecdeb0e603b51c4fe7a9bc10a478f77cbc1 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadd config option automatic_gods. With this option true, users that can be Go... (diff)
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allow initial automatic level to be changed by request. Since viewers still dont get real level, one will need to ask for god level then disable it to syncronize the viewer with real level.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c8d28f9..5b86921 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Framework.Scenes
1087 if (account != null) 1087 if (account != null)
1088 UserLevel = account.UserLevel; 1088 UserLevel = account.UserLevel;
1089 1089
1090 if(!isNPC && m_scene.AutomaticGodsOption && m_scene.Permissions != null) 1090 if(!isNPC && m_scene.AutomaticGodsOption)
1091 { 1091 {
1092 if(m_scene.Permissions.IsGod(m_uuid)) 1092 if(m_scene.Permissions.IsGod(m_uuid))
1093 m_godLevel = 200; 1093 m_godLevel = 200;
@@ -4519,8 +4519,8 @@ namespace OpenSim.Region.Framework.Scenes
4519 /// </summary> 4519 /// </summary>
4520 public void GrantGodlikePowers(UUID token, bool godStatus) 4520 public void GrantGodlikePowers(UUID token, bool godStatus)
4521 { 4521 {
4522 if(m_scene.AutomaticGodsOption) 4522// if(m_scene.AutomaticGodsOption)
4523 return; 4523// return;
4524 4524
4525 int oldgodlevel = GodLevel; 4525 int oldgodlevel = GodLevel;
4526 4526
@@ -4580,7 +4580,7 @@ namespace OpenSim.Region.Framework.Scenes
4580 m_pos = cAgentData.Position + offset; 4580 m_pos = cAgentData.Position + offset;
4581 4581
4582 CameraPosition = cAgentData.Center + offset; 4582 CameraPosition = cAgentData.Center + offset;
4583 if(!m_scene.AutomaticGodsOption) 4583// if(!m_scene.AutomaticGodsOption)
4584 { 4584 {
4585 if(cAgentData.GodLevel >= 200 && m_scene.Permissions.IsGod(m_uuid)) 4585 if(cAgentData.GodLevel >= 200 && m_scene.Permissions.IsGod(m_uuid))
4586 GodLevel = cAgentData.GodLevel; 4586 GodLevel = cAgentData.GodLevel;
@@ -4646,7 +4646,7 @@ namespace OpenSim.Region.Framework.Scenes
4646 cAgent.HeadRotation = m_headrotation; 4646 cAgent.HeadRotation = m_headrotation;
4647 cAgent.BodyRotation = Rotation; 4647 cAgent.BodyRotation = Rotation;
4648 cAgent.ControlFlags = (uint)m_AgentControlFlags; 4648 cAgent.ControlFlags = (uint)m_AgentControlFlags;
4649 if(!m_scene.AutomaticGodsOption) 4649// if(!m_scene.AutomaticGodsOption)
4650 { 4650 {
4651 if (GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID)) 4651 if (GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
4652 cAgent.GodLevel = (byte)GodLevel; 4652 cAgent.GodLevel = (byte)GodLevel;
@@ -4750,7 +4750,7 @@ namespace OpenSim.Region.Framework.Scenes
4750 Rotation = cAgent.BodyRotation; 4750 Rotation = cAgent.BodyRotation;
4751 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 4751 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
4752 4752
4753 if(!m_scene.AutomaticGodsOption) 4753// if(!m_scene.AutomaticGodsOption)
4754 { 4754 {
4755 if (cAgent.GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID)) 4755 if (cAgent.GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
4756 GodLevel = cAgent.GodLevel; 4756 GodLevel = cAgent.GodLevel;