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authorUbitUmarov2015-12-16 23:13:10 +0000
committerUbitUmarov2015-12-16 23:13:10 +0000
commit764f270d34dcce91e5cbce4120aa8822220c96ee (patch)
tree5def060de442f419505aa9504f846f8a4b215922 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parenttemporary remove the delay on first child updates (diff)
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revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e27c02b..d870830 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2036,9 +2036,7 @@ namespace OpenSim.Region.Framework.Scenes
2036 m_agentTransfer.EnableChildAgents(this); 2036 m_agentTransfer.EnableChildAgents(this);
2037 } 2037 }
2038 // let updates be sent, with some delay 2038 // let updates be sent, with some delay
2039// lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000; 2039 lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
2040 // temporary make them on next update
2041 lastChildUpdatesTime = Util.EnvironmentTickCount() - 50000;
2042 childUpdatesBusy = false; // allow them 2040 childUpdatesBusy = false; // allow them
2043 } 2041 }
2044 } 2042 }