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authorUbitUmarov2015-12-21 17:56:12 +0000
committerUbitUmarov2015-12-21 17:56:12 +0000
commit7081ef948c4fa7e26ff15544a40f7be447db0bef (patch)
treea25442872a27991f4258ea30b5230cd9f5dffaea /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadd physics help on root agent arrival via some login types and if not under ... (diff)
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clean a bit
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 729d5a9..ec96519 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1110,12 +1110,6 @@ namespace OpenSim.Region.Framework.Scenes
1110 1110
1111 #region Status Methods 1111 #region Status Methods
1112 1112
1113 void PhysicsCheckPositionZ()
1114 {
1115 if(m_scene.PhysicsScene == null)
1116 return;
1117 }
1118
1119 /// <summary> 1113 /// <summary>
1120 /// Turns a child agent into a root agent. 1114 /// Turns a child agent into a root agent.
1121 /// </summary> 1115 /// </summary>
@@ -1243,12 +1237,12 @@ namespace OpenSim.Region.Framework.Scenes
1243 1237
1244 if(checkPhysics) 1238 if(checkPhysics)
1245 { 1239 {
1246 // no land!! 1240 // land check was done above
1247 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; 1241 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
1248 rayfilter |= RayFilterFlags.physical; 1242 rayfilter |= RayFilterFlags.physical;
1249 rayfilter |= RayFilterFlags.nonphysical; 1243 rayfilter |= RayFilterFlags.nonphysical;
1250 rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors 1244 rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors
1251 int physcount = 1; 1245 int physcount = 25;
1252 float dist = 1024f; 1246 float dist = 1024f;
1253 Vector3 direction = new Vector3(0f,0f,-1f); 1247 Vector3 direction = new Vector3(0f,0f,-1f);
1254 Vector3 RayStart = pos; 1248 Vector3 RayStart = pos;