aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorUbitUmarov2016-07-26 21:39:47 +0100
committerUbitUmarov2016-07-26 21:39:47 +0100
commit52decfcc16bab0332798745d59c43277f1c034b6 (patch)
treea07e3791dbf9309e010e59de725b4242d2de1079 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent add a public SetGroupPowers to clientView (diff)
downloadopensim-SC_OLD-52decfcc16bab0332798745d59c43277f1c034b6.zip
opensim-SC_OLD-52decfcc16bab0332798745d59c43277f1c034b6.tar.gz
opensim-SC_OLD-52decfcc16bab0332798745d59c43277f1c034b6.tar.bz2
opensim-SC_OLD-52decfcc16bab0332798745d59c43277f1c034b6.tar.xz
reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs115
1 files changed, 91 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0ccdbf7..c925719 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -346,7 +346,7 @@ namespace OpenSim.Region.Framework.Scenes
346 private float m_healRate = 1f; 346 private float m_healRate = 1f;
347 private float m_healRatePerFrame = 0.05f; 347 private float m_healRatePerFrame = 0.05f;
348 348
349 protected ulong crossingFromRegion; 349// protected ulong crossingFromRegion;
350 350
351 private readonly Vector3[] Dir_Vectors = new Vector3[12]; 351 private readonly Vector3[] Dir_Vectors = new Vector3[12];
352 352
@@ -568,19 +568,16 @@ namespace OpenSim.Region.Framework.Scenes
568 public string Firstname { get; private set; } 568 public string Firstname { get; private set; }
569 public string Lastname { get; private set; } 569 public string Lastname { get; private set; }
570 570
571 public bool haveGroupInformation;
572 public bool gotCrossUpdate;
573
571 public string Grouptitle 574 public string Grouptitle
572 { 575 {
573 get { return UseFakeGroupTitle ? "(Loading)" : m_groupTitle; } 576 get { return m_groupTitle; }
574 set { m_groupTitle = value; } 577 set { m_groupTitle = value; }
575 } 578 }
576 private string m_groupTitle; 579 private string m_groupTitle;
577 580
578 /// <summary>
579 /// When this is 'true', return a dummy group title instead of the real group title. This is
580 /// used as part of a hack to force viewers to update the displayed avatar name.
581 /// </summary>
582 public bool UseFakeGroupTitle { get; set; }
583
584 // Agent's Draw distance. 581 // Agent's Draw distance.
585 private float m_drawDistance = 255f; 582 private float m_drawDistance = 255f;
586 public float DrawDistance 583 public float DrawDistance
@@ -1062,9 +1059,9 @@ namespace OpenSim.Region.Framework.Scenes
1062 if (account != null) 1059 if (account != null)
1063 UserLevel = account.UserLevel; 1060 UserLevel = account.UserLevel;
1064 1061
1065 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 1062 // IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
1066 if (gm != null) 1063 // if (gm != null)
1067 Grouptitle = gm.GetGroupTitle(m_uuid); 1064 // Grouptitle = gm.GetGroupTitle(m_uuid);
1068 1065
1069 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); 1066 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
1070 1067
@@ -1258,11 +1255,6 @@ namespace OpenSim.Region.Framework.Scenes
1258 // Should not be needed if we are not trying to tell this region to close 1255 // Should not be needed if we are not trying to tell this region to close
1259 // DoNotCloseAfterTeleport = false; 1256 // DoNotCloseAfterTeleport = false;
1260 1257
1261 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
1262 if (gm != null)
1263 Grouptitle = gm.GetGroupTitle(m_uuid);
1264
1265 m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1266 1258
1267 RegionHandle = m_scene.RegionInfo.RegionHandle; 1259 RegionHandle = m_scene.RegionInfo.RegionHandle;
1268 1260
@@ -1511,6 +1503,8 @@ namespace OpenSim.Region.Framework.Scenes
1511 /// </remarks> 1503 /// </remarks>
1512 public void MakeChildAgent(ulong newRegionHandle) 1504 public void MakeChildAgent(ulong newRegionHandle)
1513 { 1505 {
1506 haveGroupInformation = false;
1507 gotCrossUpdate = false;
1514 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; 1508 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1515 1509
1516 RegionHandle = newRegionHandle; 1510 RegionHandle = newRegionHandle;
@@ -1978,25 +1972,29 @@ namespace OpenSim.Region.Framework.Scenes
1978 1972
1979 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1973 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1980 1974
1975 if(!haveGroupInformation && !IsChildAgent && !isNPC)
1976 {
1977 // oh crap.. lets retry it directly
1978 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
1979 if (gm != null)
1980 Grouptitle = gm.GetGroupTitle(m_uuid);
1981 1981
1982// start sending terrain patchs 1982 m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1983 if (!isNPC)
1984 Scene.SendLayerData(ControllingClient);
1985 1983
1986 if (!IsChildAgent && !isNPC)
1987 {
1988 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46); 1984 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
1989 if (cof == null) 1985 if (cof == null)
1990 COF = UUID.Zero; 1986 COF = UUID.Zero;
1991 else 1987 else
1992 COF = cof.ID; 1988 COF = cof.ID;
1993 1989
1994 m_log.DebugFormat("[ScenePresence]: CompleteMovement COF for {0} is {1}", client.AgentId, COF); 1990 m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
1995 } 1991 }
1996 1992
1993
1997 // Tell the client that we're totally ready 1994 // Tell the client that we're totally ready
1998 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1995 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1999 1996
1997
2000 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1998 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2001 1999
2002 if (!string.IsNullOrEmpty(m_callbackURI)) 2000 if (!string.IsNullOrEmpty(m_callbackURI))
@@ -2029,6 +2027,10 @@ namespace OpenSim.Region.Framework.Scenes
2029 2027
2030 m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2028 m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2031 2029
2030// start sending terrain patchs
2031 if (!gotCrossUpdate && !isNPC)
2032 Scene.SendLayerData(ControllingClient);
2033
2032 m_previusParcelHide = false; 2034 m_previusParcelHide = false;
2033 m_previusParcelUUID = UUID.Zero; 2035 m_previusParcelUUID = UUID.Zero;
2034 m_currentParcelHide = false; 2036 m_currentParcelHide = false;
@@ -2204,6 +2206,9 @@ namespace OpenSim.Region.Framework.Scenes
2204 // m_currentParcelHide = newhide; 2206 // m_currentParcelHide = newhide;
2205 // } 2207 // }
2206 2208
2209 haveGroupInformation = true;
2210 gotCrossUpdate = false;
2211
2207 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; 2212 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
2208 2213
2209 m_log.DebugFormat("[CompleteMovement] end: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2214 m_log.DebugFormat("[CompleteMovement] end: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@@ -4470,7 +4475,7 @@ namespace OpenSim.Region.Framework.Scenes
4470 checkRePrioritization(); 4475 checkRePrioritization();
4471 } 4476 }
4472 4477
4473 public void CopyTo(AgentData cAgent) 4478 public void CopyTo(AgentData cAgent, bool isCrossUpdate)
4474 { 4479 {
4475 cAgent.CallbackURI = m_callbackURI; 4480 cAgent.CallbackURI = m_callbackURI;
4476 4481
@@ -4534,6 +4539,29 @@ namespace OpenSim.Region.Framework.Scenes
4534 4539
4535 if (Scene.AttachmentsModule != null) 4540 if (Scene.AttachmentsModule != null)
4536 Scene.AttachmentsModule.CopyAttachments(this, cAgent); 4541 Scene.AttachmentsModule.CopyAttachments(this, cAgent);
4542
4543 cAgent.isCrossingUpdate = isCrossUpdate;
4544
4545 if(isCrossUpdate && haveGroupInformation)
4546 {
4547
4548 cAgent.agentCOF = COF;
4549 cAgent.ActiveGroupID = ControllingClient.ActiveGroupId;
4550 cAgent.ActiveGroupName = ControllingClient.ActiveGroupName;
4551 cAgent.ActiveGroupTitle = Grouptitle;
4552 Dictionary<UUID, ulong> gpowers = ControllingClient.GetGroupPowers();
4553 if(gpowers.Count >0)
4554 {
4555 cAgent.Groups = new AgentGroupData[gpowers.Count];
4556 int i = 0;
4557 foreach (UUID gid in gpowers.Keys)
4558 {
4559 // WARNING we dont' have AcceptNotices in cache.. sending as true mb no one notices ;)
4560 AgentGroupData agd = new AgentGroupData(gid,gpowers[gid],true);
4561 cAgent.Groups[i++] = agd;
4562 }
4563 }
4564 }
4537 } 4565 }
4538 4566
4539 private void CopyFrom(AgentData cAgent) 4567 private void CopyFrom(AgentData cAgent)
@@ -4629,6 +4657,45 @@ namespace OpenSim.Region.Framework.Scenes
4629 if (Scene.AttachmentsModule != null) 4657 if (Scene.AttachmentsModule != null)
4630 Scene.AttachmentsModule.CopyAttachments(cAgent, this); 4658 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
4631 4659
4660 haveGroupInformation = false;
4661
4662 // using this as protocol detection don't want to mess with the numbers for now
4663 if(cAgent.ActiveGroupTitle != null)
4664 {
4665 COF = cAgent.agentCOF;
4666 ControllingClient.ActiveGroupId = cAgent.ActiveGroupID;
4667 ControllingClient.ActiveGroupName = cAgent.ActiveGroupName;
4668 ControllingClient.ActiveGroupPowers = 0;
4669 Grouptitle = cAgent.ActiveGroupTitle;
4670 int ngroups = cAgent.Groups.Length;
4671 if(ngroups > 0)
4672 {
4673 Dictionary<UUID, ulong> gpowers = new Dictionary<UUID, ulong>(ngroups);
4674 for(int i = 0 ; i < ngroups; i++)
4675 {
4676 AgentGroupData agd = cAgent.Groups[i];
4677 gpowers[agd.GroupID] = agd.GroupPowers;
4678 }
4679
4680 ControllingClient.SetGroupPowers(gpowers);
4681
4682 if(cAgent.ActiveGroupID == UUID.Zero)
4683 haveGroupInformation = true;
4684 else if(gpowers.ContainsKey(cAgent.ActiveGroupID))
4685 {
4686 ControllingClient.ActiveGroupPowers = gpowers[cAgent.ActiveGroupID];
4687 haveGroupInformation = true;
4688 }
4689 }
4690 else if(cAgent.ActiveGroupID == UUID.Zero)
4691 {
4692 haveGroupInformation = true;
4693 }
4694 }
4695
4696 gotCrossUpdate = cAgent.isCrossingUpdate;
4697
4698
4632 lock (m_originRegionIDAccessLock) 4699 lock (m_originRegionIDAccessLock)
4633 m_originRegionID = cAgent.RegionID; 4700 m_originRegionID = cAgent.RegionID;
4634 } 4701 }
@@ -4636,7 +4703,7 @@ namespace OpenSim.Region.Framework.Scenes
4636 public bool CopyAgent(out IAgentData agent) 4703 public bool CopyAgent(out IAgentData agent)
4637 { 4704 {
4638 agent = new CompleteAgentData(); 4705 agent = new CompleteAgentData();
4639 CopyTo((AgentData)agent); 4706 CopyTo((AgentData)agent, false);
4640 return true; 4707 return true;
4641 } 4708 }
4642 4709