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authorUbitUmarov2016-08-19 23:38:56 +0100
committerUbitUmarov2016-08-19 23:38:56 +0100
commit4ab9cfe71143a014a297b46da93ec7db7781c387 (patch)
treed229dba6f41765aa4550e9be5f14f5c30ab94dd1 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentfix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor... (diff)
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fix physics sits on child prims
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 732d5ef..c0a8a21 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3304,7 +3304,6 @@ namespace OpenSim.Region.Framework.Scenes
3304 Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); 3304 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
3305 bool forceMouselook = part.GetForceMouselook(); 3305 bool forceMouselook = part.GetForceMouselook();
3306 3306
3307 m_bodyRot = Orientation;
3308 3307
3309 if (!part.IsRoot) 3308 if (!part.IsRoot)
3310 { 3309 {
@@ -3326,6 +3325,7 @@ namespace OpenSim.Region.Framework.Scenes
3326 } 3325 }
3327 } 3326 }
3328 3327
3328 m_bodyRot = Orientation;
3329 m_pos = offset; 3329 m_pos = offset;
3330 3330
3331 ControllingClient.SendSitResponse( 3331 ControllingClient.SendSitResponse(