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author | Melanie | 2011-02-19 01:59:49 +0000 |
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committer | Melanie | 2011-02-19 01:59:49 +0000 |
commit | 4834b476798cce715d0b5b286a6f20bc577bdabd (patch) | |
tree | 5bf15fa7978daaff116147838f84e4915bca1777 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Add needed dummy to sample money (diff) | |
parent | Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index af24ed3..fd03e93 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1310,7 +1310,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | if (m_agentTransfer != null) | 1310 | if (m_agentTransfer != null) |
1311 | m_agentTransfer.EnableChildAgents(this); | 1311 | m_agentTransfer.EnableChildAgents(this); |
1312 | else | 1312 | else |
1313 | m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); | 1313 | m_log.DebugFormat( |
1314 | "[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}", | ||
1315 | m_scene.RegionInfo.RegionName); | ||
1314 | 1316 | ||
1315 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 1317 | IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
1316 | if (friendsModule != null) | 1318 | if (friendsModule != null) |
@@ -3028,8 +3030,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3028 | #region Border Crossing Methods | 3030 | #region Border Crossing Methods |
3029 | 3031 | ||
3030 | /// <summary> | 3032 | /// <summary> |
3031 | /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion | 3033 | /// Starts the process of moving an avatar into another region if they are crossing the border. |
3032 | /// </summary> | 3034 | /// </summary> |
3035 | /// <remarks> | ||
3036 | /// Also removes the avatar from the physical scene if transit has started. | ||
3037 | /// </remarks> | ||
3033 | protected void CheckForBorderCrossing() | 3038 | protected void CheckForBorderCrossing() |
3034 | { | 3039 | { |
3035 | if (IsChildAgent) | 3040 | if (IsChildAgent) |
@@ -3097,7 +3102,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | neighbor = HaveNeighbor(Cardinals.N, ref fix); | 3102 | neighbor = HaveNeighbor(Cardinals.N, ref fix); |
3098 | } | 3103 | } |
3099 | 3104 | ||
3100 | |||
3101 | // Makes sure avatar does not end up outside region | 3105 | // Makes sure avatar does not end up outside region |
3102 | if (neighbor <= 0) | 3106 | if (neighbor <= 0) |
3103 | { | 3107 | { |
@@ -3152,6 +3156,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3152 | } | 3156 | } |
3153 | else | 3157 | else |
3154 | { | 3158 | { |
3159 | // We must remove the agent from the physical scene if it has been placed in transit. If we don't, | ||
3160 | // then this method continues to be called from ScenePresence.Update() until the handover of the client between | ||
3161 | // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms | ||
3162 | // event queue polling response from the server), this results in the avatar pausing on the border | ||
3163 | // for the handover period. | ||
3164 | RemoveFromPhysicalScene(); | ||
3165 | |||
3155 | // This constant has been inferred from experimentation | 3166 | // This constant has been inferred from experimentation |
3156 | // I'm not sure what this value should be, so I tried a few values. | 3167 | // I'm not sure what this value should be, so I tried a few values. |
3157 | timeStep = 0.04f; | 3168 | timeStep = 0.04f; |
@@ -3163,6 +3174,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3163 | } | 3174 | } |
3164 | } | 3175 | } |
3165 | 3176 | ||
3177 | /// <summary> | ||
3178 | /// Checks whether this region has a neighbour in the given direction. | ||
3179 | /// </summary> | ||
3180 | /// <param name="car"></param> | ||
3181 | /// <param name="fix"></param> | ||
3182 | /// <returns> | ||
3183 | /// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8. | ||
3184 | /// Returns a positive integer if there is a region in that direction, a negative integer if not. | ||
3185 | /// </returns> | ||
3166 | protected int HaveNeighbor(Cardinals car, ref int[] fix) | 3186 | protected int HaveNeighbor(Cardinals car, ref int[] fix) |
3167 | { | 3187 | { |
3168 | uint neighbourx = m_regionInfo.RegionLocX; | 3188 | uint neighbourx = m_regionInfo.RegionLocX; |