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author | Justin Clark-Casey (justincc) | 2013-03-28 22:44:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-28 22:44:59 +0000 |
commit | 3b377f16b29a6395d73af1cc987cb9abf9935376 (patch) | |
tree | 768dbc6b0374bac7cbbc2f9dca52f36b9c95f091 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-3b377f16b29a6395d73af1cc987cb9abf9935376.zip opensim-SC_OLD-3b377f16b29a6395d73af1cc987cb9abf9935376.tar.gz opensim-SC_OLD-3b377f16b29a6395d73af1cc987cb9abf9935376.tar.bz2 opensim-SC_OLD-3b377f16b29a6395d73af1cc987cb9abf9935376.tar.xz |
Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4fb9a1b..3a1e758 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -951,7 +951,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
951 | // and it has already rezzed the attachments and started their scripts. | 951 | // and it has already rezzed the attachments and started their scripts. |
952 | // We do the following only for non-login agents, because their scripts | 952 | // We do the following only for non-login agents, because their scripts |
953 | // haven't started yet. | 953 | // haven't started yet. |
954 | if ((TeleportFlags & TeleportFlags.ViaLogin) != 0) | 954 | if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0) |
955 | { | 955 | { |
956 | // We leave a 5 second pause before attempting to rez attachments to avoid a clash with | 956 | // We leave a 5 second pause before attempting to rez attachments to avoid a clash with |
957 | // version 3 viewers that maybe doing their own attachment rezzing related to their current | 957 | // version 3 viewers that maybe doing their own attachment rezzing related to their current |
@@ -964,7 +964,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
964 | Util.FireAndForget( | 964 | Util.FireAndForget( |
965 | o => | 965 | o => |
966 | { | 966 | { |
967 | if (Util.FireAndForgetMethod != FireAndForgetMethod.None) | 967 | if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) |
968 | System.Threading.Thread.Sleep(5000); | 968 | System.Threading.Thread.Sleep(5000); |
969 | 969 | ||
970 | Scene.AttachmentsModule.RezAttachments(this); | 970 | Scene.AttachmentsModule.RezAttachments(this); |