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authorUbitUmarov2016-08-28 14:59:02 +0100
committerUbitUmarov2016-08-28 14:59:02 +0100
commit386a13d5d63b32c7c332e7526cdd143e649d7c18 (patch)
treeaca0bfc6d1b63ca699d16126964b34b44987ed80 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentmantis: 8006 remove duplication of attach script events. This is a temporary ... (diff)
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mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs30
1 files changed, 28 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 50ee9d4..cb7422b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1927,6 +1927,31 @@ namespace OpenSim.Region.Framework.Scenes
1927 return true; 1927 return true;
1928 } 1928 }
1929 1929
1930 public void RotateToLookAt(Vector3 lookAt)
1931 {
1932 if(ParentID == 0)
1933 {
1934 float n = lookAt.X * lookAt.X + lookAt.Y * lookAt.Y;
1935 if(n < 0.0001f)
1936 {
1937 Rotation = Quaternion.Identity;
1938 return;
1939 }
1940 n = lookAt.X/(float)Math.Sqrt(n);
1941 float angle = (float)Math.Acos(n);
1942 angle *= 0.5f;
1943 float s = (float)Math.Sin(angle);
1944 if(lookAt.Y < 0)
1945 s = -s;
1946 Rotation = new Quaternion(
1947 0f,
1948 0f,
1949 s,
1950 (float)Math.Cos(angle)
1951 );
1952 }
1953 }
1954
1930 /// <summary> 1955 /// <summary>
1931 /// Complete Avatar's movement into the region. 1956 /// Complete Avatar's movement into the region.
1932 /// </summary> 1957 /// </summary>
@@ -1963,10 +1988,10 @@ namespace OpenSim.Region.Framework.Scenes
1963 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1988 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1964 1989
1965 Vector3 look = Lookat; 1990 Vector3 look = Lookat;
1991 look.Z = 0f;
1966 if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01)) 1992 if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01))
1967 { 1993 {
1968 look = Velocity; 1994 look = Velocity;
1969 look.Z = 0;
1970 look.Normalize(); 1995 look.Normalize();
1971 if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01) ) 1996 if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01) )
1972 look = new Vector3(0.99f, 0.042f, 0); 1997 look = new Vector3(0.99f, 0.042f, 0);
@@ -2000,11 +2025,12 @@ namespace OpenSim.Region.Framework.Scenes
2000 m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF); 2025 m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
2001 } 2026 }
2002 2027
2028 if(!gotCrossUpdate)
2029 RotateToLookAt(look);
2003 2030
2004 // Tell the client that we're totally ready 2031 // Tell the client that we're totally ready
2005 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 2032 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2006 2033
2007
2008 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2034 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2009 2035
2010 if (!string.IsNullOrEmpty(m_callbackURI)) 2036 if (!string.IsNullOrEmpty(m_callbackURI))