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authorUbitUmarov2016-11-17 19:15:28 +0000
committerUbitUmarov2016-11-17 19:15:28 +0000
commit35b37510fca537d12c2eabc68be51e370dc6d6ce (patch)
tree0d3b1a5dfde3d69e3b709fe8167155ab9b352c55 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentadd a missing dispose (diff)
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explicitly remove some references, and other useless changes
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f73d54e..2cfdd94 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
1104 1104
1105 AdjustKnownSeeds(); 1105 AdjustKnownSeeds();
1106 1106
1107 RegisterToEvents(); 1107 RegisterToClientEvents();
1108 SetDirectionVectors(); 1108 SetDirectionVectors();
1109 1109
1110 Appearance = appearance; 1110 Appearance = appearance;
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes
1171 } 1171 }
1172 } 1172 }
1173 1173
1174 public void RegisterToEvents() 1174 public void RegisterToClientEvents()
1175 { 1175 {
1176 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 1176 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
1177 ControllingClient.OnAgentUpdate += HandleAgentUpdate; 1177 ControllingClient.OnAgentUpdate += HandleAgentUpdate;
@@ -1189,6 +1189,22 @@ namespace OpenSim.Region.Framework.Scenes
1189 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 1189 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
1190 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 1190 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
1191 } 1191 }
1192
1193 public void RemoveClientEvents()
1194 {
1195 ControllingClient.OnCompleteMovementToRegion -= CompleteMovement;
1196 ControllingClient.OnAgentUpdate -= HandleAgentUpdate;
1197 ControllingClient.OnAgentCameraUpdate -= HandleAgentCamerasUpdate;
1198 ControllingClient.OnAgentRequestSit -= HandleAgentRequestSit;
1199 ControllingClient.OnAgentSit -= HandleAgentSit;
1200 ControllingClient.OnSetAlwaysRun -= HandleSetAlwaysRun;
1201 ControllingClient.OnStartAnim -= HandleStartAnim;
1202 ControllingClient.OnStopAnim -= HandleStopAnim;
1203 ControllingClient.OnChangeAnim -= avnHandleChangeAnim;
1204 ControllingClient.OnForceReleaseControls -= HandleForceReleaseControls;
1205 ControllingClient.OnAutoPilotGo -= MoveToTarget;
1206 ControllingClient.OnUpdateThrottles -= RaiseUpdateThrottles;
1207 }
1192 1208
1193 private void SetDirectionVectors() 1209 private void SetDirectionVectors()
1194 { 1210 {
@@ -5016,12 +5032,16 @@ namespace OpenSim.Region.Framework.Scenes
5016 RemoveFromPhysicalScene(); 5032 RemoveFromPhysicalScene();
5017 5033
5018 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; 5034 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
5035 RemoveClientEvents();
5019 5036
5020// if (Animator != null) 5037// if (Animator != null)
5021// Animator.Close(); 5038// Animator.Close();
5022 Animator = null; 5039 Animator = null;
5023 5040
5041 scriptedcontrols.Clear();
5042 ControllingClient = null;
5024 LifecycleState = ScenePresenceState.Removed; 5043 LifecycleState = ScenePresenceState.Removed;
5044 IsDeleted = true;
5025 } 5045 }
5026 5046
5027 public void AddAttachment(SceneObjectGroup gobj) 5047 public void AddAttachment(SceneObjectGroup gobj)