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authorUbitUmarov2017-01-05 21:21:15 +0000
committerUbitUmarov2017-01-05 21:21:15 +0000
commit1fb01a009925f6c5d55f9f485a6d151b3b981f40 (patch)
treee4d049b30f06df07d1ddc5b72bb4e8499866bea2 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentremove code i started but didn't finish (diff)
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add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs42
1 files changed, 33 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 29e139b..c8d28f9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1087,6 +1087,14 @@ namespace OpenSim.Region.Framework.Scenes
1087 if (account != null) 1087 if (account != null)
1088 UserLevel = account.UserLevel; 1088 UserLevel = account.UserLevel;
1089 1089
1090 if(!isNPC && m_scene.AutomaticGodsOption && m_scene.Permissions != null)
1091 {
1092 if(m_scene.Permissions.IsGod(m_uuid))
1093 m_godLevel = 200;
1094 if(m_godLevel < UserLevel)
1095 m_godLevel = UserLevel;
1096 }
1097
1090 // IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 1098 // IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
1091 // if (gm != null) 1099 // if (gm != null)
1092 // Grouptitle = gm.GetGroupTitle(m_uuid); 1100 // Grouptitle = gm.GetGroupTitle(m_uuid);
@@ -4262,6 +4270,7 @@ namespace OpenSim.Region.Framework.Scenes
4262 agentpos.Position = AbsolutePosition; 4270 agentpos.Position = AbsolutePosition;
4263 agentpos.Velocity = Velocity; 4271 agentpos.Velocity = Velocity;
4264 agentpos.RegionHandle = RegionHandle; 4272 agentpos.RegionHandle = RegionHandle;
4273 agentpos.GodLevel = GodLevel;
4265 agentpos.Throttles = ControllingClient.GetThrottlesPacked(1); 4274 agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
4266 4275
4267 // Let's get this out of the update loop 4276 // Let's get this out of the update loop
@@ -4510,6 +4519,9 @@ namespace OpenSim.Region.Framework.Scenes
4510 /// </summary> 4519 /// </summary>
4511 public void GrantGodlikePowers(UUID token, bool godStatus) 4520 public void GrantGodlikePowers(UUID token, bool godStatus)
4512 { 4521 {
4522 if(m_scene.AutomaticGodsOption)
4523 return;
4524
4513 int oldgodlevel = GodLevel; 4525 int oldgodlevel = GodLevel;
4514 4526
4515 if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID)) 4527 if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID))
@@ -4568,6 +4580,13 @@ namespace OpenSim.Region.Framework.Scenes
4568 m_pos = cAgentData.Position + offset; 4580 m_pos = cAgentData.Position + offset;
4569 4581
4570 CameraPosition = cAgentData.Center + offset; 4582 CameraPosition = cAgentData.Center + offset;
4583 if(!m_scene.AutomaticGodsOption)
4584 {
4585 if(cAgentData.GodLevel >= 200 && m_scene.Permissions.IsGod(m_uuid))
4586 GodLevel = cAgentData.GodLevel;
4587 else
4588 GodLevel = 0;
4589 }
4571 4590
4572 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 4591 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
4573 { 4592 {
@@ -4627,11 +4646,13 @@ namespace OpenSim.Region.Framework.Scenes
4627 cAgent.HeadRotation = m_headrotation; 4646 cAgent.HeadRotation = m_headrotation;
4628 cAgent.BodyRotation = Rotation; 4647 cAgent.BodyRotation = Rotation;
4629 cAgent.ControlFlags = (uint)m_AgentControlFlags; 4648 cAgent.ControlFlags = (uint)m_AgentControlFlags;
4630 4649 if(!m_scene.AutomaticGodsOption)
4631 if (GodLevel > 200 && m_scene.Permissions.IsGod(cAgent.AgentID)) 4650 {
4632 cAgent.GodLevel = (byte)GodLevel; 4651 if (GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
4633 else 4652 cAgent.GodLevel = (byte)GodLevel;
4634 cAgent.GodLevel = (byte) 0; 4653 else
4654 cAgent.GodLevel = (byte) 0;
4655 }
4635 4656
4636 cAgent.AlwaysRun = SetAlwaysRun; 4657 cAgent.AlwaysRun = SetAlwaysRun;
4637 4658
@@ -4729,10 +4750,13 @@ namespace OpenSim.Region.Framework.Scenes
4729 Rotation = cAgent.BodyRotation; 4750 Rotation = cAgent.BodyRotation;
4730 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 4751 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
4731 4752
4732 if (cAgent.GodLevel >200 && m_scene.Permissions.IsGod(cAgent.AgentID)) 4753 if(!m_scene.AutomaticGodsOption)
4733 GodLevel = cAgent.GodLevel; 4754 {
4734 else 4755 if (cAgent.GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
4735 GodLevel = 0; 4756 GodLevel = cAgent.GodLevel;
4757 else
4758 GodLevel = 0;
4759 }
4736 4760
4737 SetAlwaysRun = cAgent.AlwaysRun; 4761 SetAlwaysRun = cAgent.AlwaysRun;
4738 4762