diff options
author | Justin Clarke Casey | 2009-03-05 18:36:37 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2009-03-05 18:36:37 +0000 |
commit | 0de34e9a183d596dc051fa708517dcb99a35abae (patch) | |
tree | 0075b425d89811d4b4548995a0ac2487c59d2871 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Make DeserializeUUID explicitly private. (diff) | |
download | opensim-SC_OLD-0de34e9a183d596dc051fa708517dcb99a35abae.zip opensim-SC_OLD-0de34e9a183d596dc051fa708517dcb99a35abae.tar.gz opensim-SC_OLD-0de34e9a183d596dc051fa708517dcb99a35abae.tar.bz2 opensim-SC_OLD-0de34e9a183d596dc051fa708517dcb99a35abae.tar.xz |
* remove now unused serialization code
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 355 |
1 files changed, 2 insertions, 353 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index db0a2d2..6eb6ea4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -66,8 +66,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
66 | public ScriptControlled eventControls; | 66 | public ScriptControlled eventControls; |
67 | } | 67 | } |
68 | 68 | ||
69 | [Serializable] | 69 | public class ScenePresence : EntityBase |
70 | public class ScenePresence : EntityBase, ISerializable | ||
71 | { | 70 | { |
72 | // ~ScenePresence() | 71 | // ~ScenePresence() |
73 | // { | 72 | // { |
@@ -2823,20 +2822,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | DefaultTexture = textu.ToBytes(); | 2822 | DefaultTexture = textu.ToBytes(); |
2824 | } | 2823 | } |
2825 | 2824 | ||
2826 | [Serializable] | ||
2827 | public class NewForce | 2825 | public class NewForce |
2828 | { | 2826 | { |
2829 | public float X; | 2827 | public float X; |
2830 | public float Y; | 2828 | public float Y; |
2831 | public float Z; | 2829 | public float Z; |
2832 | |||
2833 | public NewForce() | ||
2834 | { | ||
2835 | } | ||
2836 | } | 2830 | } |
2837 | 2831 | ||
2838 | [Serializable] | 2832 | public class ScenePartUpdate |
2839 | public class ScenePartUpdate : ISerializable | ||
2840 | { | 2833 | { |
2841 | public UUID FullID; | 2834 | public UUID FullID; |
2842 | public uint LastFullUpdateTime; | 2835 | public uint LastFullUpdateTime; |
@@ -2848,37 +2841,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2848 | LastFullUpdateTime = 0; | 2841 | LastFullUpdateTime = 0; |
2849 | LastTerseUpdateTime = 0; | 2842 | LastTerseUpdateTime = 0; |
2850 | } | 2843 | } |
2851 | |||
2852 | protected ScenePartUpdate(SerializationInfo info, StreamingContext context) | ||
2853 | { | ||
2854 | //m_log.Debug("ScenePartUpdate Deserialize BGN"); | ||
2855 | |||
2856 | if (info == null) | ||
2857 | { | ||
2858 | throw new ArgumentNullException("info"); | ||
2859 | } | ||
2860 | |||
2861 | FullID = new UUID((Guid)info.GetValue("FullID", typeof(Guid))); | ||
2862 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | ||
2863 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | ||
2864 | |||
2865 | //m_log.Debug("ScenePartUpdate Deserialize END"); | ||
2866 | } | ||
2867 | |||
2868 | [SecurityPermission(SecurityAction.LinkDemand, | ||
2869 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
2870 | public virtual void GetObjectData( | ||
2871 | SerializationInfo info, StreamingContext context) | ||
2872 | { | ||
2873 | if (info == null) | ||
2874 | { | ||
2875 | throw new ArgumentNullException("info"); | ||
2876 | } | ||
2877 | |||
2878 | info.AddValue("FullID", FullID.Guid); | ||
2879 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); | ||
2880 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); | ||
2881 | } | ||
2882 | } | 2844 | } |
2883 | 2845 | ||
2884 | public override void SetText(string text, Vector3 color, double alpha) | 2846 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -2992,13 +2954,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2992 | 2954 | ||
2993 | public ScenePresence() | 2955 | public ScenePresence() |
2994 | { | 2956 | { |
2995 | /* JB | ||
2996 | if (Animations == null) | ||
2997 | { | ||
2998 | Animations = new AvatarAnimations(); | ||
2999 | Animations.LoadAnims(); | ||
3000 | } | ||
3001 | */ | ||
3002 | if (DefaultTexture == null) | 2957 | if (DefaultTexture == null) |
3003 | { | 2958 | { |
3004 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2959 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
@@ -3116,310 +3071,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3116 | */ | 3071 | */ |
3117 | } | 3072 | } |
3118 | 3073 | ||
3119 | protected ScenePresence(SerializationInfo info, StreamingContext context) | ||
3120 | : base (info, context) | ||
3121 | { | ||
3122 | //m_log.Debug("ScenePresence Deserialize BGN"); | ||
3123 | |||
3124 | if (info == null) | ||
3125 | { | ||
3126 | throw new ArgumentNullException("info"); | ||
3127 | } | ||
3128 | /* JB | ||
3129 | if (Animations == null) | ||
3130 | { | ||
3131 | Animations = new AvatarAnimations(); | ||
3132 | Animations.LoadAnims(); | ||
3133 | } | ||
3134 | */ | ||
3135 | if (DefaultTexture == null) | ||
3136 | { | ||
3137 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | ||
3138 | DefaultTexture = textu.ToBytes(); | ||
3139 | } | ||
3140 | |||
3141 | m_animations = (AnimationSet)info.GetValue("m_animations", typeof(AnimationSet)); | ||
3142 | m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool)); | ||
3143 | m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte)); | ||
3144 | m_forcesList = (List<NewForce>)info.GetValue("m_forcesList", typeof(List<NewForce>)); | ||
3145 | m_updateCount = (short)info.GetValue("m_updateCount", typeof(short)); | ||
3146 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); | ||
3147 | |||
3148 | m_requestedSitOffset | ||
3149 | = new Vector3( | ||
3150 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), | ||
3151 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), | ||
3152 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); | ||
3153 | |||
3154 | m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float)); | ||
3155 | m_godlevel = (float)info.GetValue("m_godlevel", typeof(float)); | ||
3156 | m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool)); | ||
3157 | |||
3158 | m_bodyRot | ||
3159 | = new Quaternion( | ||
3160 | (float)info.GetValue("m_bodyRot.X", typeof(float)), | ||
3161 | (float)info.GetValue("m_bodyRot.Y", typeof(float)), | ||
3162 | (float)info.GetValue("m_bodyRot.Z", typeof(float)), | ||
3163 | (float)info.GetValue("m_bodyRot.W", typeof(float))); | ||
3164 | |||
3165 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); | ||
3166 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); | ||
3167 | //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool)); | ||
3168 | m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool)); | ||
3169 | m_avHeight = (float)info.GetValue("m_avHeight", typeof(float)); | ||
3170 | crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong)); | ||
3171 | |||
3172 | List<float[]> Dir_Vectors_work = (List<float[]>)info.GetValue("Dir_Vectors", typeof(List<float[]>)); | ||
3173 | List<Vector3> Dir_Vectors_work2 = new List<Vector3>(); | ||
3174 | |||
3175 | foreach (float[] f3 in Dir_Vectors_work) | ||
3176 | { | ||
3177 | Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2])); | ||
3178 | } | ||
3179 | |||
3180 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | ||
3181 | |||
3182 | lastPhysPos | ||
3183 | = new Vector3( | ||
3184 | (float)info.GetValue("lastPhysPos.X", typeof(float)), | ||
3185 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), | ||
3186 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); | ||
3187 | |||
3188 | // Possibly we should store lastPhysRot. But there may well be not much point since rotation changes | ||
3189 | // wouldn't carry us across borders anyway | ||
3190 | |||
3191 | m_CameraCenter | ||
3192 | = new Vector3( | ||
3193 | (float)info.GetValue("m_CameraCenter.X", typeof(float)), | ||
3194 | (float)info.GetValue("m_CameraCenter.Y", typeof(float)), | ||
3195 | (float)info.GetValue("m_CameraCenter.Z", typeof(float))); | ||
3196 | |||
3197 | m_CameraAtAxis | ||
3198 | = new Vector3( | ||
3199 | (float)info.GetValue("m_CameraAtAxis.X", typeof(float)), | ||
3200 | (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)), | ||
3201 | (float)info.GetValue("m_CameraAtAxis.Z", typeof(float))); | ||
3202 | |||
3203 | m_CameraLeftAxis | ||
3204 | = new Vector3( | ||
3205 | (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)), | ||
3206 | (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)), | ||
3207 | (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float))); | ||
3208 | |||
3209 | m_CameraUpAxis | ||
3210 | = new Vector3( | ||
3211 | (float)info.GetValue("m_CameraUpAxis.X", typeof(float)), | ||
3212 | (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)), | ||
3213 | (float)info.GetValue("m_CameraUpAxis.Z", typeof(float))); | ||
3214 | |||
3215 | m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float)); | ||
3216 | m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance)); | ||
3217 | |||
3218 | m_knownChildRegions = (Dictionary<ulong, string>)info.GetValue("m_knownChildRegions", typeof(Dictionary<ulong, string>)); | ||
3219 | |||
3220 | posLastSignificantMove | ||
3221 | = new Vector3( | ||
3222 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), | ||
3223 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), | ||
3224 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); | ||
3225 | |||
3226 | // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); | ||
3227 | |||
3228 | /* | ||
3229 | Dictionary<Guid, ScenePartUpdate> updateTimes_work | ||
3230 | = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>)); | ||
3231 | |||
3232 | foreach (Guid id in updateTimes_work.Keys) | ||
3233 | { | ||
3234 | m_updateTimes.Add(new UUID(id), updateTimes_work[id]); | ||
3235 | } | ||
3236 | */ | ||
3237 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); | ||
3238 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); | ||
3239 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); | ||
3240 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); | ||
3241 | m_parentPosition = new Vector3((float)info.GetValue("m_parentPosition.X", typeof(float)), | ||
3242 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), | ||
3243 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); | ||
3244 | |||
3245 | m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool)); | ||
3246 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); | ||
3247 | |||
3248 | // for OpenSim_v0.5 | ||
3249 | currentParcelUUID = new UUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); | ||
3250 | |||
3251 | lastKnownAllowedPosition | ||
3252 | = new Vector3( | ||
3253 | (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), | ||
3254 | (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), | ||
3255 | (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); | ||
3256 | |||
3257 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | ||
3258 | |||
3259 | m_LastChildAgentUpdatePosition | ||
3260 | = new Vector3( | ||
3261 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | ||
3262 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | ||
3263 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | ||
3264 | |||
3265 | m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); | ||
3266 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | ||
3267 | |||
3268 | m_headrotation | ||
3269 | = new Quaternion( | ||
3270 | (float)info.GetValue("m_headrotation.X", typeof(float)), | ||
3271 | (float)info.GetValue("m_headrotation.Y", typeof(float)), | ||
3272 | (float)info.GetValue("m_headrotation.Z", typeof(float)), | ||
3273 | (float)info.GetValue("m_headrotation.W", typeof(float))); | ||
3274 | |||
3275 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | ||
3276 | |||
3277 | //m_log.Debug("ScenePresence Deserialize END"); | ||
3278 | } | ||
3279 | |||
3280 | [SecurityPermission(SecurityAction.LinkDemand, | ||
3281 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
3282 | public override void GetObjectData( | ||
3283 | SerializationInfo info, StreamingContext context) | ||
3284 | { | ||
3285 | if (info == null) | ||
3286 | { | ||
3287 | throw new ArgumentNullException("info"); | ||
3288 | } | ||
3289 | |||
3290 | base.GetObjectData(info, context); | ||
3291 | |||
3292 | info.AddValue("m_animations", m_animations); | ||
3293 | info.AddValue("m_updateflag", m_updateflag); | ||
3294 | info.AddValue("m_movementflag", m_movementflag); | ||
3295 | info.AddValue("m_forcesList", m_forcesList); | ||
3296 | info.AddValue("m_updateCount", m_updateCount); | ||
3297 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | ||
3298 | |||
3299 | // Vector3 | ||
3300 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | ||
3301 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | ||
3302 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | ||
3303 | |||
3304 | info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); | ||
3305 | info.AddValue("m_godlevel", m_godlevel); | ||
3306 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | ||
3307 | |||
3308 | // Quaternion | ||
3309 | info.AddValue("m_bodyRot.X", m_bodyRot.X); | ||
3310 | info.AddValue("m_bodyRot.Y", m_bodyRot.Y); | ||
3311 | info.AddValue("m_bodyRot.Z", m_bodyRot.Z); | ||
3312 | info.AddValue("m_bodyRot.W", m_bodyRot.W); | ||
3313 | |||
3314 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | ||
3315 | info.AddValue("m_newForce", m_newForce); | ||
3316 | //info.AddValue("m_newAvatar", m_newAvatar); | ||
3317 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | ||
3318 | info.AddValue("m_gotAPrimitivesInScene", false); | ||
3319 | info.AddValue("m_avHeight", m_avHeight); | ||
3320 | |||
3321 | // info.AddValue("m_regionInfo", m_regionInfo); | ||
3322 | |||
3323 | info.AddValue("crossingFromRegion", crossingFromRegion); | ||
3324 | |||
3325 | List<float[]> Dir_Vectors_work = new List<float[]>(); | ||
3326 | |||
3327 | foreach (Vector3 v3 in Dir_Vectors) | ||
3328 | { | ||
3329 | Dir_Vectors_work.Add(new float[] { v3.X, v3.Y, v3.Z }); | ||
3330 | } | ||
3331 | |||
3332 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | ||
3333 | |||
3334 | // Vector3 | ||
3335 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | ||
3336 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | ||
3337 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | ||
3338 | |||
3339 | // Possibly we should retrieve lastPhysRot. But there may well be not much point since rotation changes | ||
3340 | // wouldn't carry us across borders anyway | ||
3341 | |||
3342 | // Vector3 | ||
3343 | info.AddValue("m_CameraCenter.X", m_CameraCenter.X); | ||
3344 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.Y); | ||
3345 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.Z); | ||
3346 | |||
3347 | // Vector3 | ||
3348 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.X); | ||
3349 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.Y); | ||
3350 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.Z); | ||
3351 | |||
3352 | // Vector3 | ||
3353 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.X); | ||
3354 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.Y); | ||
3355 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.Z); | ||
3356 | |||
3357 | // Vector3 | ||
3358 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.X); | ||
3359 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.Y); | ||
3360 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.Z); | ||
3361 | |||
3362 | info.AddValue("m_DrawDistance", m_DrawDistance); | ||
3363 | info.AddValue("m_appearance", m_appearance); | ||
3364 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | ||
3365 | |||
3366 | // Vector3 | ||
3367 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | ||
3368 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | ||
3369 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | ||
3370 | |||
3371 | //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue); | ||
3372 | |||
3373 | /* | ||
3374 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | ||
3375 | |||
3376 | foreach (UUID id in m_updateTimes.Keys) | ||
3377 | { | ||
3378 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | ||
3379 | } | ||
3380 | |||
3381 | info.AddValue("m_updateTimes", updateTimes_work); | ||
3382 | */ | ||
3383 | |||
3384 | info.AddValue("m_regionHandle", m_regionHandle); | ||
3385 | info.AddValue("m_firstname", m_firstname); | ||
3386 | info.AddValue("m_lastname", m_lastname); | ||
3387 | info.AddValue("m_allowMovement", m_allowMovement); | ||
3388 | //info.AddValue("m_physicsActor", m_physicsActor); | ||
3389 | info.AddValue("m_parentPosition.X", m_parentPosition.X); | ||
3390 | info.AddValue("m_parentPosition.Y", m_parentPosition.Y); | ||
3391 | info.AddValue("m_parentPosition.Z", m_parentPosition.Z); | ||
3392 | info.AddValue("m_isChildAgent", m_isChildAgent); | ||
3393 | info.AddValue("m_parentID", m_parentID); | ||
3394 | |||
3395 | // for OpenSim_v0.5 | ||
3396 | info.AddValue("currentParcelUUID", currentParcelUUID.Guid); | ||
3397 | |||
3398 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.X); | ||
3399 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.Y); | ||
3400 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.Z); | ||
3401 | |||
3402 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | ||
3403 | |||
3404 | info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X); | ||
3405 | info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y); | ||
3406 | info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z); | ||
3407 | |||
3408 | info.AddValue("m_perfMonMS", m_perfMonMS); | ||
3409 | info.AddValue("m_AgentControlFlags", m_AgentControlFlags); | ||
3410 | |||
3411 | info.AddValue("m_headrotation.W", m_headrotation.W); | ||
3412 | info.AddValue("m_headrotation.X", m_headrotation.X); | ||
3413 | info.AddValue("m_headrotation.Y", m_headrotation.Y); | ||
3414 | info.AddValue("m_headrotation.Z", m_headrotation.Z); | ||
3415 | |||
3416 | info.AddValue("m_state", m_state); | ||
3417 | |||
3418 | List<Guid> knownPrimUUID_work = new List<Guid>(); | ||
3419 | |||
3420 | info.AddValue("m_knownPrimUUID", knownPrimUUID_work); | ||
3421 | } | ||
3422 | |||
3423 | internal void PushForce(PhysicsVector impulse) | 3074 | internal void PushForce(PhysicsVector impulse) |
3424 | { | 3075 | { |
3425 | if (PhysicsActor != null) | 3076 | if (PhysicsActor != null) |
@@ -3514,7 +3165,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | 3165 | ||
3515 | internal void SendControlToScripts(uint flags) | 3166 | internal void SendControlToScripts(uint flags) |
3516 | { | 3167 | { |
3517 | |||
3518 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 3168 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; |
3519 | 3169 | ||
3520 | if (MouseDown) | 3170 | if (MouseDown) |
@@ -3671,7 +3321,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3671 | 3321 | ||
3672 | SceneObjectPart att = m_scene.GetSceneObjectPart(asset); | 3322 | SceneObjectPart att = m_scene.GetSceneObjectPart(asset); |
3673 | 3323 | ||
3674 | |||
3675 | // If this is null, then the asset has not yet appeared in world | 3324 | // If this is null, then the asset has not yet appeared in world |
3676 | // so we revisit this when it does | 3325 | // so we revisit this when it does |
3677 | // | 3326 | // |