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authorUbitUmarov2014-10-17 14:36:02 +0100
committerUbitUmarov2014-10-17 14:36:02 +0100
commitf9588730cf1c130b0171377f182aabe7e42e101a (patch)
tree9af0c997230d1dd9083389d65967091315ed6675 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent send motion control state in update to childs. Reset CollisionPlane on (diff)
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debug makeroot timing
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3509ae7..fbb18b7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1102,11 +1102,14 @@ namespace OpenSim.Region.Framework.Scenes
1102 // other uses need fix 1102 // other uses need fix
1103 private bool MakeRootAgent(Vector3 pos, bool isFlying) 1103 private bool MakeRootAgent(Vector3 pos, bool isFlying)
1104 { 1104 {
1105 int ts = Util.EnvironmentTickCount();
1106
1105 lock (m_completeMovementLock) 1107 lock (m_completeMovementLock)
1106 { 1108 {
1107 if (!IsChildAgent) 1109 if (!IsChildAgent)
1108 return false; 1110 return false;
1109 1111
1112 m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1110 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 1113 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
1111 1114
1112 // m_log.InfoFormat( 1115 // m_log.InfoFormat(
@@ -1141,6 +1144,8 @@ namespace OpenSim.Region.Framework.Scenes
1141 IsChildAgent = false; 1144 IsChildAgent = false;
1142 } 1145 }
1143 1146
1147 m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1148
1144 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag 1149 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
1145 // set and prevent the close of the connection on a subsequent re-teleport. 1150 // set and prevent the close of the connection on a subsequent re-teleport.
1146 // Should not be needed if we are not trying to tell this region to close 1151 // Should not be needed if we are not trying to tell this region to close
@@ -1150,9 +1155,12 @@ namespace OpenSim.Region.Framework.Scenes
1150 if (gm != null) 1155 if (gm != null)
1151 Grouptitle = gm.GetGroupTitle(m_uuid); 1156 Grouptitle = gm.GetGroupTitle(m_uuid);
1152 1157
1158 m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1159
1153 RegionHandle = m_scene.RegionInfo.RegionHandle; 1160 RegionHandle = m_scene.RegionInfo.RegionHandle;
1154 1161
1155 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 1162 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
1163 m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1156 1164
1157 1165
1158 if (ParentID == 0) 1166 if (ParentID == 0)
@@ -1229,6 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
1229 // elsewhere anyway 1237 // elsewhere anyway
1230 // Animator.SendAnimPack(); 1238 // Animator.SendAnimPack();
1231 1239
1240 m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1232 m_scene.SwapRootAgentCount(false); 1241 m_scene.SwapRootAgentCount(false);
1233 1242
1234 1243
@@ -1239,6 +1248,7 @@ namespace OpenSim.Region.Framework.Scenes
1239 MovementFlag = 0; 1248 MovementFlag = 0;
1240 1249
1241 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1250 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1251 m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1242 1252
1243 return true; 1253 return true;
1244 } 1254 }