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author | John Hurliman | 2010-05-21 13:55:36 -0700 |
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committer | John Hurliman | 2010-05-21 13:55:36 -0700 |
commit | 93ef65c69055157e0b7d51e544abe5a1035f40f0 (patch) | |
tree | 0afcfd50591e34f0a5d7efa474f300cf09083f69 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | minor: remove LongRunning test designator from TestAddSceneObject() since it ... (diff) | |
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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 118 |
1 files changed, 2 insertions, 116 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee0eb07..2ce1b68 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3777,123 +3777,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3777 | } | 3777 | } |
3778 | } | 3778 | } |
3779 | 3779 | ||
3780 | public double GetUpdatePriority(IClientAPI client) | ||
3781 | { | ||
3782 | switch (Scene.UpdatePrioritizationScheme) | ||
3783 | { | ||
3784 | case Scene.UpdatePrioritizationSchemes.Time: | ||
3785 | return GetPriorityByTime(); | ||
3786 | case Scene.UpdatePrioritizationSchemes.Distance: | ||
3787 | return GetPriorityByDistance(client); | ||
3788 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | ||
3789 | return GetPriorityByDistance(client); | ||
3790 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3791 | return GetPriorityByFrontBack(client); | ||
3792 | default: | ||
3793 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); | ||
3794 | } | ||
3795 | } | ||
3796 | |||
3797 | private double GetPriorityByTime() | ||
3798 | { | ||
3799 | return DateTime.Now.ToOADate(); | ||
3800 | } | ||
3801 | |||
3802 | private double GetPriorityByDistance(IClientAPI client) | ||
3803 | { | ||
3804 | ScenePresence presence = Scene.GetScenePresence(client.AgentId); | ||
3805 | if (presence != null) | ||
3806 | { | ||
3807 | return GetPriorityByDistance((presence.IsChildAgent) ? | ||
3808 | presence.AbsolutePosition : presence.CameraPosition); | ||
3809 | } | ||
3810 | return double.NaN; | ||
3811 | } | ||
3812 | |||
3813 | private double GetPriorityByFrontBack(IClientAPI client) | ||
3814 | { | ||
3815 | ScenePresence presence = Scene.GetScenePresence(client.AgentId); | ||
3816 | if (presence != null) | ||
3817 | { | ||
3818 | return GetPriorityByFrontBack(presence.CameraPosition, presence.CameraAtAxis); | ||
3819 | } | ||
3820 | return double.NaN; | ||
3821 | } | ||
3822 | |||
3823 | private double GetPriorityByDistance(Vector3 position) | ||
3824 | { | ||
3825 | return Vector3.Distance(AbsolutePosition, position); | ||
3826 | } | ||
3827 | |||
3828 | private double GetPriorityByFrontBack(Vector3 camPosition, Vector3 camAtAxis) | ||
3829 | { | ||
3830 | // Distance | ||
3831 | double priority = Vector3.Distance(camPosition, AbsolutePosition); | ||
3832 | |||
3833 | // Plane equation | ||
3834 | float d = -Vector3.Dot(camPosition, camAtAxis); | ||
3835 | float p = Vector3.Dot(camAtAxis, AbsolutePosition) + d; | ||
3836 | if (p < 0.0f) priority *= 2.0f; | ||
3837 | |||
3838 | return priority; | ||
3839 | } | ||
3840 | |||
3841 | private double GetSOGUpdatePriority(SceneObjectGroup sog) | ||
3842 | { | ||
3843 | switch (Scene.UpdatePrioritizationScheme) | ||
3844 | { | ||
3845 | case Scene.UpdatePrioritizationSchemes.Time: | ||
3846 | throw new InvalidOperationException("UpdatePrioritizationScheme for time not supported for reprioritization"); | ||
3847 | case Scene.UpdatePrioritizationSchemes.Distance: | ||
3848 | return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | ||
3849 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | ||
3850 | return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | ||
3851 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3852 | return sog.GetPriorityByFrontBack(CameraPosition, CameraAtAxis); | ||
3853 | default: | ||
3854 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | ||
3855 | } | ||
3856 | } | ||
3857 | |||
3858 | private double UpdatePriority(UpdatePriorityData data) | ||
3859 | { | ||
3860 | EntityBase entity; | ||
3861 | SceneObjectGroup group; | ||
3862 | |||
3863 | if (Scene.Entities.TryGetValue(data.localID, out entity)) | ||
3864 | { | ||
3865 | group = entity as SceneObjectGroup; | ||
3866 | if (group != null) | ||
3867 | return GetSOGUpdatePriority(group); | ||
3868 | |||
3869 | ScenePresence presence = entity as ScenePresence; | ||
3870 | if (presence == null) | ||
3871 | throw new InvalidOperationException("entity found is neither SceneObjectGroup nor ScenePresence"); | ||
3872 | switch (Scene.UpdatePrioritizationScheme) | ||
3873 | { | ||
3874 | case Scene.UpdatePrioritizationSchemes.Time: | ||
3875 | throw new InvalidOperationException("UpdatePrioritization for time not supported for reprioritization"); | ||
3876 | case Scene.UpdatePrioritizationSchemes.Distance: | ||
3877 | case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance: | ||
3878 | return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition); | ||
3879 | case Scenes.Scene.UpdatePrioritizationSchemes.FrontBack: | ||
3880 | return GetPriorityByFrontBack(CameraPosition, CameraAtAxis); | ||
3881 | default: | ||
3882 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined"); | ||
3883 | } | ||
3884 | } | ||
3885 | else | ||
3886 | { | ||
3887 | group = Scene.GetGroupByPrim(data.localID); | ||
3888 | if (group != null) | ||
3889 | return GetSOGUpdatePriority(group); | ||
3890 | } | ||
3891 | return double.NaN; | ||
3892 | } | ||
3893 | |||
3894 | private void ReprioritizeUpdates() | 3780 | private void ReprioritizeUpdates() |
3895 | { | 3781 | { |
3896 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != Scene.UpdatePrioritizationSchemes.Time) | 3782 | if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) |
3897 | { | 3783 | { |
3898 | lock (m_reprioritization_timer) | 3784 | lock (m_reprioritization_timer) |
3899 | { | 3785 | { |
@@ -3907,7 +3793,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3907 | 3793 | ||
3908 | private void Reprioritize(object sender, ElapsedEventArgs e) | 3794 | private void Reprioritize(object sender, ElapsedEventArgs e) |
3909 | { | 3795 | { |
3910 | m_controllingClient.ReprioritizeUpdates(UpdatePriority); | 3796 | m_controllingClient.ReprioritizeUpdates(); |
3911 | 3797 | ||
3912 | lock (m_reprioritization_timer) | 3798 | lock (m_reprioritization_timer) |
3913 | { | 3799 | { |