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authorUbitUmarov2012-05-19 18:10:44 +0100
committerUbitUmarov2012-05-19 18:10:44 +0100
commit2767574d0f17c0bb43c0322505e07d58c60f2f06 (patch)
tree267c8ad30ea0141366269924723a7a60ca637105 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent reduce useless waste of cpu. Make character collision events be done similia... (diff)
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fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index be94508..5a3b518 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2032,7 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes
2032// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); 2032// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
2033 2033
2034 if (PhysicsActor != null) 2034 if (PhysicsActor != null)
2035 m_sitAvatarHeight = PhysicsActor.Size.Z; 2035 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2036 2036
2037 bool canSit = false; 2037 bool canSit = false;
2038 pos = part.AbsolutePosition + offset; 2038 pos = part.AbsolutePosition + offset;