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authorMelanie2011-10-30 10:16:25 +0000
committerMelanie2011-10-30 10:16:25 +0000
commit083b28de8c45589a43ce6ceed4dbfb70c698f2d0 (patch)
treefc494b5d401bf2190e8c2d9ee027021f330d6285 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentFix the offline message module to revert core changes and restore avn (diff)
parentAdd missing max_listens_per_region to [LL_Functions] config section in OpenSi... (diff)
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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 35870c5..d8939fc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -548,8 +548,7 @@ namespace OpenSim.Region.Framework.Scenes
548 { 548 {
549 try 549 try
550 { 550 {
551 lock (m_scene.SyncRoot) 551 PhysicsActor.Position = value;
552 PhysicsActor.Position = value;
553 } 552 }
554 catch (Exception e) 553 catch (Exception e)
555 { 554 {
@@ -601,8 +600,7 @@ namespace OpenSim.Region.Framework.Scenes
601 { 600 {
602 try 601 try
603 { 602 {
604 lock (m_scene.SyncRoot) 603 PhysicsActor.Velocity = value;
605 PhysicsActor.Velocity = value;
606 } 604 }
607 catch (Exception e) 605 catch (Exception e)
608 { 606 {
@@ -1904,7 +1902,7 @@ namespace OpenSim.Region.Framework.Scenes
1904 1902
1905 Rotation = Quaternion.CreateFromEulers(angle); 1903 Rotation = Quaternion.CreateFromEulers(angle);
1906// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); 1904// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
1907 1905
1908 Vector3 agent_control_v3 = new Vector3(); 1906 Vector3 agent_control_v3 = new Vector3();
1909 HandleMoveToTargetUpdate(ref agent_control_v3); 1907 HandleMoveToTargetUpdate(ref agent_control_v3);
1910 AddNewMovement(agent_control_v3); 1908 AddNewMovement(agent_control_v3);