aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-01-16 23:33:30 +0000
committerJustin Clark-Casey (justincc)2014-01-16 23:33:30 +0000
commitf467121c519520befad603ba69120fd1664cdb25 (patch)
tree70da94ca852b19bdf5e2a66569db4e5ffb246e21 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'justincc-master' (diff)
parentActually put IsChildAgent = true inside the lock, otherwise there is still a ... (diff)
downloadopensim-SC_OLD-f467121c519520befad603ba69120fd1664cdb25.zip
opensim-SC_OLD-f467121c519520befad603ba69120fd1664cdb25.tar.gz
opensim-SC_OLD-f467121c519520befad603ba69120fd1664cdb25.tar.bz2
opensim-SC_OLD-f467121c519520befad603ba69120fd1664cdb25.tar.xz
Merge branch 'justincc-master'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs33
1 files changed, 29 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5e80f5a..18d84a2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -109,6 +109,16 @@ namespace OpenSim.Region.Framework.Scenes
109 } 109 }
110 } 110 }
111 111
112 /// <summary>
113 /// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
114 /// the viewer fires these in quick succession.
115 /// </summary>
116 /// <remarks>
117 /// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
118 /// regulation done there.
119 /// </remarks>
120 private object m_completeMovementLock = new object();
121
112// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 122// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
113 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 123 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
114 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 124 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@@ -982,6 +992,7 @@ namespace OpenSim.Region.Framework.Scenes
982 /// <summary> 992 /// <summary>
983 /// Turns a child agent into a root agent. 993 /// Turns a child agent into a root agent.
984 /// </summary> 994 /// </summary>
995 /// <remarks>
985 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the 996 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
986 /// avatar is actual in the sim. They can perform all actions. 997 /// avatar is actual in the sim. They can perform all actions.
987 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, 998 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@@ -989,8 +1000,8 @@ namespace OpenSim.Region.Framework.Scenes
989 /// 1000 ///
990 /// This method is on the critical path for transferring an avatar from one region to another. Delay here 1001 /// This method is on the critical path for transferring an avatar from one region to another. Delay here
991 /// delays that crossing. 1002 /// delays that crossing.
992 /// </summary> 1003 /// </remarks>
993 private void MakeRootAgent(Vector3 pos, bool isFlying) 1004 private bool MakeRootAgent(Vector3 pos, bool isFlying)
994 { 1005 {
995// m_log.InfoFormat( 1006// m_log.InfoFormat(
996// "[SCENE]: Upgrading child to root agent for {0} in {1}", 1007// "[SCENE]: Upgrading child to root agent for {0} in {1}",
@@ -1030,7 +1041,13 @@ namespace OpenSim.Region.Framework.Scenes
1030 1041
1031 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 1042 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
1032 1043
1033 IsChildAgent = false; 1044 lock (m_completeMovementLock)
1045 {
1046 if (!IsChildAgent)
1047 return false;
1048
1049 IsChildAgent = false;
1050 }
1034 1051
1035 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag 1052 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
1036 // set and prevent the close of the connection on a subsequent re-teleport. 1053 // set and prevent the close of the connection on a subsequent re-teleport.
@@ -1213,6 +1230,7 @@ namespace OpenSim.Region.Framework.Scenes
1213 1230
1214 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1231 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1215 1232
1233 return true;
1216 } 1234 }
1217 1235
1218 public int GetStateSource() 1236 public int GetStateSource()
@@ -1636,7 +1654,14 @@ namespace OpenSim.Region.Framework.Scenes
1636 } 1654 }
1637 1655
1638 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1656 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1639 MakeRootAgent(AbsolutePosition, flying); 1657 if (!MakeRootAgent(AbsolutePosition, flying))
1658 {
1659 m_log.DebugFormat(
1660 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
1661 Name, Scene.Name);
1662
1663 return;
1664 }
1640 1665
1641 // Tell the client that we're totally ready 1666 // Tell the client that we're totally ready
1642 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1667 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);