diff options
Merge branch 'remove-scene-viewer'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9ebb6dd..098437a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -135,7 +135,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | private Vector3 m_lastPosition; | 135 | private Vector3 m_lastPosition; |
136 | private Quaternion m_lastRotation; | 136 | private Quaternion m_lastRotation; |
137 | private Vector3 m_lastVelocity; | 137 | private Vector3 m_lastVelocity; |
138 | //private int m_lastTerseSent; | ||
139 | 138 | ||
140 | private Vector3? m_forceToApply; | 139 | private Vector3? m_forceToApply; |
141 | private int m_userFlags; | 140 | private int m_userFlags; |
@@ -644,14 +643,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
644 | set { m_health = value; } | 643 | set { m_health = value; } |
645 | } | 644 | } |
646 | 645 | ||
647 | private ISceneViewer m_sceneViewer; | ||
648 | |||
649 | public ISceneViewer SceneViewer | ||
650 | { | ||
651 | get { return m_sceneViewer; } | ||
652 | private set { m_sceneViewer = value; } | ||
653 | } | ||
654 | |||
655 | public void AdjustKnownSeeds() | 646 | public void AdjustKnownSeeds() |
656 | { | 647 | { |
657 | Dictionary<ulong, string> seeds; | 648 | Dictionary<ulong, string> seeds; |
@@ -755,7 +746,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | AttachmentsSyncLock = new Object(); | 746 | AttachmentsSyncLock = new Object(); |
756 | 747 | ||
757 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 748 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
758 | SceneViewer = new SceneViewer(this); | ||
759 | Animator = new ScenePresenceAnimator(this); | 749 | Animator = new ScenePresenceAnimator(this); |
760 | PresenceType = type; | 750 | PresenceType = type; |
761 | DrawDistance = world.DefaultDrawDistance; | 751 | DrawDistance = world.DefaultDrawDistance; |
@@ -866,16 +856,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); | 856 | return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); |
867 | } | 857 | } |
868 | 858 | ||
869 | /// <summary> | ||
870 | /// Send updates to the client about prims which have been placed on the update queue. We don't | ||
871 | /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent | ||
872 | /// timestamp has already been sent. | ||
873 | /// </summary> | ||
874 | public void SendPrimUpdates() | ||
875 | { | ||
876 | SceneViewer.SendPrimUpdates(); | ||
877 | } | ||
878 | |||
879 | #region Status Methods | 859 | #region Status Methods |
880 | 860 | ||
881 | /// <summary> | 861 | /// <summary> |
@@ -2412,10 +2392,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | const float ROTATION_TOLERANCE = 0.01f; | 2392 | const float ROTATION_TOLERANCE = 0.01f; |
2413 | const float VELOCITY_TOLERANCE = 0.001f; | 2393 | const float VELOCITY_TOLERANCE = 0.001f; |
2414 | const float POSITION_TOLERANCE = 0.05f; | 2394 | const float POSITION_TOLERANCE = 0.05f; |
2415 | //const int TIME_MS_TOLERANCE = 3000; | ||
2416 | |||
2417 | if (!sendingPrims) | ||
2418 | Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; }); | ||
2419 | 2395 | ||
2420 | if (IsChildAgent == false) | 2396 | if (IsChildAgent == false) |
2421 | { | 2397 | { |
@@ -2427,7 +2403,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2427 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | 2403 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2428 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 2404 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2429 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | 2405 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2430 | //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | ||
2431 | { | 2406 | { |
2432 | SendTerseUpdateToAllClients(); | 2407 | SendTerseUpdateToAllClients(); |
2433 | 2408 | ||
@@ -2435,7 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2435 | m_lastPosition = m_pos; | 2410 | m_lastPosition = m_pos; |
2436 | m_lastRotation = Rotation; | 2411 | m_lastRotation = Rotation; |
2437 | m_lastVelocity = Velocity; | 2412 | m_lastVelocity = Velocity; |
2438 | //m_lastTerseSent = Environment.TickCount; | ||
2439 | } | 2413 | } |
2440 | 2414 | ||
2441 | // followed suggestion from mic bowman. reversed the two lines below. | 2415 | // followed suggestion from mic bowman. reversed the two lines below. |
@@ -3420,8 +3394,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3420 | // unsetting the elapsed callback should be enough to allow for cleanup however. | 3394 | // unsetting the elapsed callback should be enough to allow for cleanup however. |
3421 | // m_reprioritizationTimer.Dispose(); | 3395 | // m_reprioritizationTimer.Dispose(); |
3422 | 3396 | ||
3423 | SceneViewer.Close(); | ||
3424 | |||
3425 | RemoveFromPhysicalScene(); | 3397 | RemoveFromPhysicalScene(); |
3426 | Animator.Close(); | 3398 | Animator.Close(); |
3427 | Animator = null; | 3399 | Animator = null; |