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authorDan Lake2011-11-14 12:37:48 -0800
committerDan Lake2011-11-14 12:37:48 -0800
commited19284d85f91575621dec8bcbd899b3a6cdbed4 (patch)
tree0ea4d41122a5d3c8b6a8d8d5b64fbb2ff7025067 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentImproved method doc for AddFriend() - it actually does set up a two-way relat... (diff)
parentRemove SceneViewer from ScenePresence to reduce quadruple queueing of (diff)
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Merge branch 'remove-scene-viewer'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9ebb6dd..098437a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -135,7 +135,6 @@ namespace OpenSim.Region.Framework.Scenes
135 private Vector3 m_lastPosition; 135 private Vector3 m_lastPosition;
136 private Quaternion m_lastRotation; 136 private Quaternion m_lastRotation;
137 private Vector3 m_lastVelocity; 137 private Vector3 m_lastVelocity;
138 //private int m_lastTerseSent;
139 138
140 private Vector3? m_forceToApply; 139 private Vector3? m_forceToApply;
141 private int m_userFlags; 140 private int m_userFlags;
@@ -644,14 +643,6 @@ namespace OpenSim.Region.Framework.Scenes
644 set { m_health = value; } 643 set { m_health = value; }
645 } 644 }
646 645
647 private ISceneViewer m_sceneViewer;
648
649 public ISceneViewer SceneViewer
650 {
651 get { return m_sceneViewer; }
652 private set { m_sceneViewer = value; }
653 }
654
655 public void AdjustKnownSeeds() 646 public void AdjustKnownSeeds()
656 { 647 {
657 Dictionary<ulong, string> seeds; 648 Dictionary<ulong, string> seeds;
@@ -755,7 +746,6 @@ namespace OpenSim.Region.Framework.Scenes
755 AttachmentsSyncLock = new Object(); 746 AttachmentsSyncLock = new Object();
756 747
757 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 748 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
758 SceneViewer = new SceneViewer(this);
759 Animator = new ScenePresenceAnimator(this); 749 Animator = new ScenePresenceAnimator(this);
760 PresenceType = type; 750 PresenceType = type;
761 DrawDistance = world.DefaultDrawDistance; 751 DrawDistance = world.DefaultDrawDistance;
@@ -866,16 +856,6 @@ namespace OpenSim.Region.Framework.Scenes
866 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); 856 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
867 } 857 }
868 858
869 /// <summary>
870 /// Send updates to the client about prims which have been placed on the update queue. We don't
871 /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent
872 /// timestamp has already been sent.
873 /// </summary>
874 public void SendPrimUpdates()
875 {
876 SceneViewer.SendPrimUpdates();
877 }
878
879 #region Status Methods 859 #region Status Methods
880 860
881 /// <summary> 861 /// <summary>
@@ -2412,10 +2392,6 @@ namespace OpenSim.Region.Framework.Scenes
2412 const float ROTATION_TOLERANCE = 0.01f; 2392 const float ROTATION_TOLERANCE = 0.01f;
2413 const float VELOCITY_TOLERANCE = 0.001f; 2393 const float VELOCITY_TOLERANCE = 0.001f;
2414 const float POSITION_TOLERANCE = 0.05f; 2394 const float POSITION_TOLERANCE = 0.05f;
2415 //const int TIME_MS_TOLERANCE = 3000;
2416
2417 if (!sendingPrims)
2418 Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; });
2419 2395
2420 if (IsChildAgent == false) 2396 if (IsChildAgent == false)
2421 { 2397 {
@@ -2427,7 +2403,6 @@ namespace OpenSim.Region.Framework.Scenes
2427 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 2403 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2428 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 2404 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2429 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 2405 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2430 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2431 { 2406 {
2432 SendTerseUpdateToAllClients(); 2407 SendTerseUpdateToAllClients();
2433 2408
@@ -2435,7 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes
2435 m_lastPosition = m_pos; 2410 m_lastPosition = m_pos;
2436 m_lastRotation = Rotation; 2411 m_lastRotation = Rotation;
2437 m_lastVelocity = Velocity; 2412 m_lastVelocity = Velocity;
2438 //m_lastTerseSent = Environment.TickCount;
2439 } 2413 }
2440 2414
2441 // followed suggestion from mic bowman. reversed the two lines below. 2415 // followed suggestion from mic bowman. reversed the two lines below.
@@ -3420,8 +3394,6 @@ namespace OpenSim.Region.Framework.Scenes
3420 // unsetting the elapsed callback should be enough to allow for cleanup however. 3394 // unsetting the elapsed callback should be enough to allow for cleanup however.
3421 // m_reprioritizationTimer.Dispose(); 3395 // m_reprioritizationTimer.Dispose();
3422 3396
3423 SceneViewer.Close();
3424
3425 RemoveFromPhysicalScene(); 3397 RemoveFromPhysicalScene();
3426 Animator.Close(); 3398 Animator.Close();
3427 Animator = null; 3399 Animator = null;