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author | Justin Clark-Casey (justincc) | 2011-08-31 17:13:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-31 17:13:53 +0100 |
commit | 899d109e822bbf6084714842b460858f3939840b (patch) | |
tree | e6a942ef94a90525b329d9bafb28168fb41d242f /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | In WorldCommModule, replace the useless Attachments == null check with Attach... (diff) | |
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get rid of appearance null checks - this is never null
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 50 |
1 files changed, 15 insertions, 35 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 43a845c..cda2006 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -885,11 +885,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
885 | } | 885 | } |
886 | 886 | ||
887 | float localAVHeight = 1.56f; | 887 | float localAVHeight = 1.56f; |
888 | if (m_appearance != null) | 888 | if (m_appearance.AvatarHeight > 0) |
889 | { | 889 | localAVHeight = m_appearance.AvatarHeight; |
890 | if (m_appearance.AvatarHeight > 0) | ||
891 | localAVHeight = m_appearance.AvatarHeight; | ||
892 | } | ||
893 | 890 | ||
894 | float posZLimit = 0; | 891 | float posZLimit = 0; |
895 | 892 | ||
@@ -903,25 +900,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
903 | } | 900 | } |
904 | AbsolutePosition = pos; | 901 | AbsolutePosition = pos; |
905 | 902 | ||
906 | if (m_appearance != null) | 903 | if (m_appearance.AvatarHeight > 0) |
907 | { | 904 | SetHeight(m_appearance.AvatarHeight); |
908 | if (m_appearance.AvatarHeight > 0) | ||
909 | SetHeight(m_appearance.AvatarHeight); | ||
910 | } | ||
911 | else | ||
912 | { | ||
913 | m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); | ||
914 | // emergency; this really shouldn't happen | ||
915 | m_appearance = new AvatarAppearance(); | ||
916 | } | ||
917 | |||
918 | AddToPhysicalScene(isFlying); | ||
919 | 905 | ||
920 | if (m_appearance != null) | 906 | AddToPhysicalScene(isFlying); |
921 | { | ||
922 | if (m_appearance.AvatarHeight > 0) | ||
923 | SetHeight(m_appearance.AvatarHeight); | ||
924 | } | ||
925 | 907 | ||
926 | if (m_forceFly) | 908 | if (m_forceFly) |
927 | { | 909 | { |
@@ -1053,11 +1035,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1053 | Velocity = Vector3.Zero; | 1035 | Velocity = Vector3.Zero; |
1054 | AbsolutePosition = pos; | 1036 | AbsolutePosition = pos; |
1055 | AddToPhysicalScene(isFlying); | 1037 | AddToPhysicalScene(isFlying); |
1056 | if (m_appearance != null) | 1038 | |
1057 | { | 1039 | // FIXME: Move me into AddToPhysicalScene |
1058 | if (m_appearance.AvatarHeight > 0) | 1040 | if (m_appearance.AvatarHeight > 0) |
1059 | SetHeight(m_appearance.AvatarHeight); | 1041 | SetHeight(m_appearance.AvatarHeight); |
1060 | } | ||
1061 | 1042 | ||
1062 | SendTerseUpdateToAllClients(); | 1043 | SendTerseUpdateToAllClients(); |
1063 | } | 1044 | } |
@@ -1071,11 +1052,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1071 | RemoveFromPhysicalScene(); | 1052 | RemoveFromPhysicalScene(); |
1072 | AbsolutePosition = pos; | 1053 | AbsolutePosition = pos; |
1073 | AddToPhysicalScene(isFlying); | 1054 | AddToPhysicalScene(isFlying); |
1074 | if (m_appearance != null) | 1055 | |
1075 | { | 1056 | if (m_appearance.AvatarHeight > 0) |
1076 | if (m_appearance.AvatarHeight > 0) | 1057 | SetHeight(m_appearance.AvatarHeight); |
1077 | SetHeight(m_appearance.AvatarHeight); | ||
1078 | } | ||
1079 | 1058 | ||
1080 | SendTerseUpdateToAllClients(); | 1059 | SendTerseUpdateToAllClients(); |
1081 | } | 1060 | } |
@@ -1129,7 +1108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1129 | #region Event Handlers | 1108 | #region Event Handlers |
1130 | 1109 | ||
1131 | /// <summary> | 1110 | /// <summary> |
1132 | /// Sets avatar height in the phyiscs plugin | 1111 | /// Sets avatar height in the physics plugin |
1133 | /// </summary> | 1112 | /// </summary> |
1134 | public void SetHeight(float height) | 1113 | public void SetHeight(float height) |
1135 | { | 1114 | { |
@@ -1846,7 +1825,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | m_parentID = 0; | 1825 | m_parentID = 0; |
1847 | SendAvatarDataToAllAgents(); | 1826 | SendAvatarDataToAllAgents(); |
1848 | m_requestedSitTargetID = 0; | 1827 | m_requestedSitTargetID = 0; |
1849 | if (m_physicsActor != null && m_appearance != null) | 1828 | |
1829 | if (m_physicsActor != null) | ||
1850 | { | 1830 | { |
1851 | if (m_appearance.AvatarHeight > 0) | 1831 | if (m_appearance.AvatarHeight > 0) |
1852 | SetHeight(m_appearance.AvatarHeight); | 1832 | SetHeight(m_appearance.AvatarHeight); |