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authorJustin Clark-Casey (justincc)2014-01-08 01:04:26 +0000
committerJustin Clark-Casey (justincc)2014-01-08 01:04:26 +0000
commit32e9c1695780199d34f62b06ce9ba8652f64467b (patch)
treef865c16d5dd6eb372f7eff504f094e7a8c417453 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentSome missing definitions needed for successful compilation. (diff)
parentIf an agent is sitting, then do send the rotation in the agent update instead... (diff)
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Merge branch 'justincc-master'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cf98ef2..5e80f5a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1902,6 +1902,8 @@ namespace OpenSim.Region.Framework.Scenes
1902 ControllingClient.SendAgentTerseUpdate(this); 1902 ControllingClient.SendAgentTerseUpdate(this);
1903 1903
1904 PhysicsActor actor = PhysicsActor; 1904 PhysicsActor actor = PhysicsActor;
1905
1906 // This will be the case if the agent is sitting on the groudn or on an object.
1905 if (actor == null) 1907 if (actor == null)
1906 { 1908 {
1907 SendControlsToScripts(flagsForScripts); 1909 SendControlsToScripts(flagsForScripts);