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authorRobert Adams2013-01-15 01:46:30 -0800
committerRobert Adams2013-01-15 01:46:30 -0800
commitedf198b766e5866ddddb1974aae061e79cee750b (patch)
treea1d5a43a3edea5de80d03d9bddf7182cca403241 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentBulletSim: by default, turn on continuious collision detection (CCD) (diff)
parentmove resit fix to ScenePresence.cs and allow for requesting sit on objects ot... (diff)
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0219540..6979c33 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1954,6 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes
1954 { 1954 {
1955 if (ParentID != 0) 1955 if (ParentID != 0)
1956 { 1956 {
1957 var targetPart = m_scene.GetSceneObjectPart(targetID);
1958 if (targetPart != null && targetPart.LocalId == ParentID)
1959 return; // already sitting here, ignore
1960
1957 StandUp(); 1961 StandUp();
1958 } 1962 }
1959 1963