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authorMelanie2010-02-08 21:42:23 +0000
committerMelanie2010-02-08 21:42:23 +0000
commitdef8f8166a0ce1d6727e1621d434e8f6251bccff (patch)
treea57a9c5e03b014093a63b48e9b441369fc9e22bc /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentBug fix in configger (diff)
parentMerge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bcf22c3..6b95624 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -104,6 +104,14 @@ namespace OpenSim.Region.Framework.Scenes
104 } 104 }
105 protected ScenePresenceAnimator m_animator; 105 protected ScenePresenceAnimator m_animator;
106 106
107 /// <value>
108 /// The scene objects attached to this avatar. Do not change this list directly - use methods such as
109 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it.
110 /// </value>
111 public List<SceneObjectGroup> Attachments
112 {
113 get { return m_attachments; }
114 }
107 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); 115 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
108 116
109 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); 117 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
@@ -1105,7 +1113,6 @@ namespace OpenSim.Region.Framework.Scenes
1105 1113
1106 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); 1114 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
1107 SendInitialData(); 1115 SendInitialData();
1108
1109 } 1116 }
1110 1117
1111 /// <summary> 1118 /// <summary>
@@ -3184,8 +3191,7 @@ namespace OpenSim.Region.Framework.Scenes
3184 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3191 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3185 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3192 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3186 m_physicsActor.SubscribeEvents(500); 3193 m_physicsActor.SubscribeEvents(500);
3187 m_physicsActor.LocalID = LocalId; 3194 m_physicsActor.LocalID = LocalId;
3188
3189 } 3195 }
3190 3196
3191 private void OutOfBoundsCall(Vector3 pos) 3197 private void OutOfBoundsCall(Vector3 pos)
@@ -3195,7 +3201,7 @@ namespace OpenSim.Region.Framework.Scenes
3195 3201
3196 //AddToPhysicalScene(flying); 3202 //AddToPhysicalScene(flying);
3197 if (ControllingClient != null) 3203 if (ControllingClient != null)
3198 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.",true); 3204 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3199 } 3205 }
3200 3206
3201 // Event called by the physics plugin to tell the avatar about a collision. 3207 // Event called by the physics plugin to tell the avatar about a collision.