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authorJustin Clark-Casey (justincc)2009-11-09 17:36:28 +0000
committerJustin Clark-Casey (justincc)2009-11-09 17:36:28 +0000
commit7f5d0a6735585d47e081cb0b717de46d5e23260d (patch)
treed463176be6e07c4bb6948f428958fe7452866758 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentrefactor out iar escaping (diff)
parentremove the debug stuff (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1e9201e..17026e5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1918,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes
1918 } 1918 }
1919 1919
1920 1920
1921 AssetBase Animasset = new AssetBase(); 1921 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation);
1922 Animasset.Data = anim.ToBytes(); 1922 Animasset.Data = anim.ToBytes();
1923 Animasset.Temporary = true; 1923 Animasset.Temporary = true;
1924 Animasset.Local = true; 1924 Animasset.Local = true;
1925 Animasset.FullID = UUID.Random();
1926 Animasset.ID = Animasset.FullID.ToString();
1927 Animasset.Name = "Random Animation";
1928 Animasset.Type = (sbyte)AssetType.Animation;
1929 Animasset.Description = "dance"; 1925 Animasset.Description = "dance";
1930 //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); 1926 //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
1931 1927