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author | Justin Clark-Casey (justincc) | 2011-09-17 00:26:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-17 00:26:53 +0100 |
commit | 385c4a210deb63c25f082ab8a3f0c63c7bff8fb5 (patch) | |
tree | 404f2070fcb613ec19bb64d16d5a34de5cfa2dba /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Revert "uncomment Standalone config in OpenSim.ini.example." (diff) | |
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On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0fc85b9..9358a4a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3308,6 +3308,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3308 | /// </summary> | 3308 | /// </summary> |
3309 | public void AddToPhysicalScene(bool isFlying) | 3309 | public void AddToPhysicalScene(bool isFlying) |
3310 | { | 3310 | { |
3311 | // m_log.DebugFormat( | ||
3312 | // "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", | ||
3313 | // Name, isFlying, Scene.RegionInfo.RegionName); | ||
3314 | |||
3311 | if (m_appearance.AvatarHeight == 0) | 3315 | if (m_appearance.AvatarHeight == 0) |
3312 | m_appearance.SetHeight(); | 3316 | m_appearance.SetHeight(); |
3313 | 3317 | ||