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author | Melanie | 2010-02-22 03:00:59 +0000 |
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committer | Melanie | 2010-02-22 03:00:59 +0000 |
commit | 1f45e6c6497e05638f014e92098165befbbea100 (patch) | |
tree | 0e4fdd96ef3d3727fc051a9f81375bfbaf0b04f4 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | One more test running. (diff) | |
parent | Formatting cleanup. (diff) | |
download | opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.zip opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.tar.gz opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.tar.bz2 opensim-SC_OLD-1f45e6c6497e05638f014e92098165befbbea100.tar.xz |
Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 37 |
1 files changed, 16 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6b6fa7c..af9afa6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | #region Constructor(s) | 650 | #region Constructor(s) |
651 | 651 | ||
652 | public ScenePresence() | 652 | public ScenePresence() |
653 | { | 653 | { |
654 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 654 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
655 | CreateSceneViewer(); | 655 | CreateSceneViewer(); |
656 | m_animator = new ScenePresenceAnimator(this); | 656 | m_animator = new ScenePresenceAnimator(this); |
@@ -1241,14 +1241,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1241 | } | 1241 | } |
1242 | else | 1242 | else |
1243 | { | 1243 | { |
1244 | if (m_pos.X < 0) | ||
1245 | m_pos.X = 128; | ||
1246 | if (m_pos.Y < 0) | ||
1247 | m_pos.Y = 128; | ||
1248 | if (m_pos.X > Scene.WestBorders[0].BorderLine.X) | ||
1249 | m_pos.X = 128; | ||
1250 | if (m_pos.Y > Scene.NorthBorders[0].BorderLine.Y) | ||
1251 | m_pos.Y = 128; | ||
1252 | m_LastFinitePos = m_pos; | 1244 | m_LastFinitePos = m_pos; |
1253 | } | 1245 | } |
1254 | 1246 | ||
@@ -2818,16 +2810,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2818 | { | 2810 | { |
2819 | if (!needsTransit) | 2811 | if (!needsTransit) |
2820 | { | 2812 | { |
2821 | Vector3 pos = AbsolutePosition; | 2813 | if (m_requestedSitTargetUUID == UUID.Zero) |
2822 | if (AbsolutePosition.X < 0) | 2814 | { |
2823 | pos.X += Velocity.Y; | 2815 | Vector3 pos = AbsolutePosition; |
2824 | else if (AbsolutePosition.X > Constants.RegionSize) | 2816 | if (AbsolutePosition.X < 0) |
2825 | pos.X -= Velocity.Y; | 2817 | pos.X += Velocity.X; |
2826 | if (AbsolutePosition.Y < 0) | 2818 | else if (AbsolutePosition.X > Constants.RegionSize) |
2827 | pos.Y += Velocity.Y; | 2819 | pos.X -= Velocity.X; |
2828 | else if (AbsolutePosition.Y > Constants.RegionSize) | 2820 | if (AbsolutePosition.Y < 0) |
2829 | pos.Y -= Velocity.Y; | 2821 | pos.Y += Velocity.Y; |
2830 | AbsolutePosition = pos; | 2822 | else if (AbsolutePosition.Y > Constants.RegionSize) |
2823 | pos.Y -= Velocity.Y; | ||
2824 | AbsolutePosition = pos; | ||
2825 | } | ||
2831 | } | 2826 | } |
2832 | } | 2827 | } |
2833 | else if (neighbor > 0) | 2828 | else if (neighbor > 0) |
@@ -3292,7 +3287,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3292 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3287 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3293 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3288 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3294 | m_physicsActor.SubscribeEvents(500); | 3289 | m_physicsActor.SubscribeEvents(500); |
3295 | m_physicsActor.LocalID = LocalId; | 3290 | m_physicsActor.LocalID = LocalId; |
3296 | } | 3291 | } |
3297 | 3292 | ||
3298 | private void OutOfBoundsCall(Vector3 pos) | 3293 | private void OutOfBoundsCall(Vector3 pos) |
@@ -3384,7 +3379,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3384 | } | 3379 | } |
3385 | if (m_health <= 0) | 3380 | if (m_health <= 0) |
3386 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 3381 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
3387 | } | 3382 | } |
3388 | } | 3383 | } |
3389 | 3384 | ||
3390 | public void setHealthWithUpdate(float health) | 3385 | public void setHealthWithUpdate(float health) |