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authorJustin Clark-Casey (justincc)2011-11-15 17:30:58 +0000
committerJustin Clark-Casey (justincc)2011-11-15 17:30:58 +0000
commit64784bc0cf194a3fae0168dd5f2d6fadc8a9235d (patch)
tree160fbd589c112ec1f43793a099e28e62fd57ce6b /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentRename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr... (diff)
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remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 098437a..189394e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -859,9 +859,12 @@ namespace OpenSim.Region.Framework.Scenes
859 #region Status Methods 859 #region Status Methods
860 860
861 /// <summary> 861 /// <summary>
862 /// This turns a child agent, into a root agent 862 /// Turns a child agent into a root agent.
863 /// This is called when an agent teleports into a region, or if an 863 /// </summary>
864 /// agent crosses into this region from a neighbor over the border 864 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
865 /// avatar is actual in the sim. They can perform all actions.
866 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
867 /// teleporting in or on initial login.
865 /// </summary> 868 /// </summary>
866 public void MakeRootAgent(Vector3 pos, bool isFlying) 869 public void MakeRootAgent(Vector3 pos, bool isFlying)
867 { 870 {