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authorMelanie2011-12-22 16:57:49 +0000
committerMelanie2011-12-22 16:57:49 +0000
commit7f527814d524fe6b0fb5243dbdb558e5b661e4a5 (patch)
tree4a2b93792854080d4c319b8ab67e576d4466aae0 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAdd a few comments, correct a merge artefact (diff)
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And a typo fix
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index fc6eb6d..3d1c1b5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2756,7 +2756,7 @@ namespace OpenSim.Region.Framework.Scenes
2756 // If we don't have a PhysActor, we can't cross anyway 2756 // If we don't have a PhysActor, we can't cross anyway
2757 // Also don't do this while sat, sitting avatars cross with the 2757 // Also don't do this while sat, sitting avatars cross with the
2758 // object they sit on. 2758 // object they sit on.
2759 if (ParentID != 0 || PhysActor == null) 2759 if (ParentID != 0 || PhysicsActor == null)
2760 return; 2760 return;
2761 2761
2762 if (!IsInTransit) 2762 if (!IsInTransit)