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author | Justin Clark-Casey (justincc) | 2012-04-06 21:14:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-06 21:14:19 +0100 |
commit | f2903db39009c7e62f6a07c545183b9588bff775 (patch) | |
tree | 7960717836df2d7011e5bb1d05386bd330827910 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Make llGetMass() return total mass of object when called on root prim. (diff) | |
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For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 19dab32..a21c66f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3514,6 +3514,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | }); | 3514 | }); |
3515 | } | 3515 | } |
3516 | 3516 | ||
3517 | /// <summary> | ||
3518 | /// Gets the mass. | ||
3519 | /// </summary> | ||
3520 | /// <returns> | ||
3521 | /// The mass. | ||
3522 | /// </returns> | ||
3523 | public float GetMass() | ||
3524 | { | ||
3525 | PhysicsActor pa = PhysicsActor; | ||
3526 | |||
3527 | if (pa != null) | ||
3528 | return pa.Mass; | ||
3529 | else | ||
3530 | return 0; | ||
3531 | } | ||
3532 | |||
3517 | internal void PushForce(Vector3 impulse) | 3533 | internal void PushForce(Vector3 impulse) |
3518 | { | 3534 | { |
3519 | if (PhysicsActor != null) | 3535 | if (PhysicsActor != null) |