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authorDan Lake2011-10-19 14:41:44 -0700
committerDan Lake2011-10-19 14:41:44 -0700
commitda794f34a56f7c88904315ae538de8f3790e6891 (patch)
treeec15f9ad1a941441ab2c0cd24f50b7636bba7bce /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentAdd "scripts stop" and "scripts start" console commands. (diff)
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Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e0fd84a..464f8f0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Framework.Scenes
2538 // We have an appearance but we may not have the baked textures. Check the asset cache 2538 // We have an appearance but we may not have the baked textures. Check the asset cache
2539 // to see if all the baked textures are already here. 2539 // to see if all the baked textures are already here.
2540 if (m_scene.AvatarFactory != null) 2540 if (m_scene.AvatarFactory != null)
2541 cachedappearance = m_scene.AvatarFactory.ValidateBakedTextureCache(ControllingClient); 2541 cachedappearance = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
2542 2542
2543 // If we aren't using a cached appearance, then clear out the baked textures 2543 // If we aren't using a cached appearance, then clear out the baked textures
2544 if (!cachedappearance) 2544 if (!cachedappearance)