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authorUbitUmarov2014-08-13 01:42:16 +0100
committerUbitUmarov2014-08-13 01:42:16 +0100
commitcf48b814ebbc28761571c1b219376da445f844c9 (patch)
tree171d9538e0039ec773d3a3be25e3ea78cfc4856f /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentprocess AgentUpdates in order with rest of packets. Only give higher priority... (diff)
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
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