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authorDiva Canto2010-12-19 19:29:07 -0800
committerDiva Canto2010-12-19 19:29:07 -0800
commitc082254b9d819a055338a3d35862f3c296fe1c94 (patch)
tree25d34d92b9513756e43efd6575cdaa714c1919ea /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMore changes to the long help text for console command link-region. (diff)
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Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9d72bf6..46234f9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes
3206 3206
3207 m_updateflag = true; 3207 m_updateflag = true;
3208 3208
3209 // The magic constant 0.855f seems to make walking feel less jerky, 3209 // The magic constant 0.95f seems to make walking feel less jerky,
3210 // probably because it hackishly accounts for the overall latency of 3210 // probably because it hackishly accounts for the overall latency of
3211 // these Velocity updates -- Diva 3211 // these Velocity updates -- Diva
3212 Velocity = force * .855F; 3212 Velocity = force * .95F;
3213 3213
3214 m_forceToApply = null; 3214 m_forceToApply = null;
3215 } 3215 }