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authorCasperW2009-11-26 01:59:08 +0100
committerCasperW2009-11-26 01:59:08 +0100
commitb9d22aa8213b62eb0c368b345ccfc105367c1aba (patch)
tree3637bb93b99b7bd2a64de2f9ae22c24cbc4fc1ca /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' into careminster (diff)
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Add nudge right and left to avatar movement (faster reaction times when stepping left or right.)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs20
1 files changed, 14 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4c8c94f..9b04422 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 protected RegionInfo m_regionInfo; 169 protected RegionInfo m_regionInfo;
170 protected ulong crossingFromRegion; 170 protected ulong crossingFromRegion;
171 171
172 private readonly Vector3[] Dir_Vectors = new Vector3[9]; 172 private readonly Vector3[] Dir_Vectors = new Vector3[11];
173 private bool m_isNudging = false; 173 private bool m_isNudging = false;
174 174
175 // Position of agent's camera in world (region cordinates) 175 // Position of agent's camera in world (region cordinates)
@@ -236,6 +236,8 @@ namespace OpenSim.Region.Framework.Scenes
236 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 236 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
237 DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, 237 DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS,
238 DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, 238 DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
239 DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS,
240 DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG,
239 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 241 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
240 } 242 }
241 243
@@ -722,12 +724,14 @@ namespace OpenSim.Region.Framework.Scenes
722 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN 724 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
723 Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE 725 Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE
724 Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE 726 Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE
725 Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge 727 Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE
728 Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE
729 Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
726 } 730 }
727 731
728 private Vector3[] GetWalkDirectionVectors() 732 private Vector3[] GetWalkDirectionVectors()
729 { 733 {
730 Vector3[] vector = new Vector3[9]; 734 Vector3[] vector = new Vector3[11];
731 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD 735 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
732 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK 736 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
733 vector[2] = Vector3.UnitY; //LEFT 737 vector[2] = Vector3.UnitY; //LEFT
@@ -736,13 +740,15 @@ namespace OpenSim.Region.Framework.Scenes
736 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN 740 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
737 vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE 741 vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE
738 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE 742 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE
739 vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge 743 vector[8] = Vector3.UnitY; //LEFT_NUDGE
744 vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
745 vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
740 return vector; 746 return vector;
741 } 747 }
742 748
743 private bool[] GetDirectionIsNudge() 749 private bool[] GetDirectionIsNudge()
744 { 750 {
745 bool[] isNudge = new bool[9]; 751 bool[] isNudge = new bool[11];
746 isNudge[0] = false; //FORWARD 752 isNudge[0] = false; //FORWARD
747 isNudge[1] = false; //BACK 753 isNudge[1] = false; //BACK
748 isNudge[2] = false; //LEFT 754 isNudge[2] = false; //LEFT
@@ -751,7 +757,9 @@ namespace OpenSim.Region.Framework.Scenes
751 isNudge[5] = false; //DOWN 757 isNudge[5] = false; //DOWN
752 isNudge[6] = true; //FORWARD_NUDGE 758 isNudge[6] = true; //FORWARD_NUDGE
753 isNudge[7] = true; //BACK_NUDGE 759 isNudge[7] = true; //BACK_NUDGE
754 isNudge[8] = true; //DOWN_Nudge 760 isNudge[8] = true; //LEFT_NUDGE
761 isNudge[9] = true; //RIGHT_NUDGE
762 isNudge[10] = true; //DOWN_Nudge
755 return isNudge; 763 return isNudge;
756 } 764 }
757 765