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authorUbitUmarov2012-06-13 01:26:15 +0100
committerUbitUmarov2012-06-13 01:26:15 +0100
commitb4ab9a735007604caba2253077434299b4f81b65 (patch)
tree1d6b3e4c7c15db6fc5eab32064c990538f3f34d2 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other c... (diff)
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*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a810de2..059d4c2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2383,7 +2383,8 @@ namespace OpenSim.Region.Framework.Scenes
2383 2383
2384 Vector3 up = new Vector3((float)x, (float)y, (float)z); 2384 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2385 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; 2385 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2386 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; 2386// m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2387 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2387 Rotation = sitTargetOrient; 2388 Rotation = sitTargetOrient;
2388 ParentPosition = part.AbsolutePosition; 2389 ParentPosition = part.AbsolutePosition;
2389 part.ParentGroup.AddAvatar(UUID); 2390 part.ParentGroup.AddAvatar(UUID);