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authorJustin Clark-Casey (justincc)2012-03-21 01:13:44 +0000
committerJustin Clark-Casey (justincc)2012-03-21 01:13:44 +0000
commitab243f4a5794e6b7b9a414c2e1bb57d3d0abfb75 (patch)
tree55129150822b98fa4dfac783eed9f0b2b75e2587 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentReplace "scene debug true false true" console command with "scene debug scrip... (diff)
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Incorporate scene teleporting debugging into "debug scene teleport true|false" command
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 704d12d..cf60c69 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3826,7 +3826,7 @@ namespace OpenSim.Region.Framework.Scenes
3826 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 3826 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
3827 if (land != null) 3827 if (land != null)
3828 { 3828 {
3829 if (Scene.DEBUG) 3829 if (Scene.DebugTeleporting)
3830 TeleportFlagsDebug(); 3830 TeleportFlagsDebug();
3831 3831
3832 // If we come in via login, landmark or map, we want to 3832 // If we come in via login, landmark or map, we want to