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authorMelanie Thielker2010-06-22 04:04:59 +0200
committerMelanie Thielker2010-06-22 04:04:59 +0200
commit962dade15596d0aeff3baba0b0b85c17524766c6 (patch)
treed385e882124ca01b6eaff1eb3284001b2330f083 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentGuard prioritizer agains null values as those produced by a bullet dying (diff)
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Cause collisions with the avatar to be sent to attachments. Currently
ignores collision filter. Physics collisions are still dodgy, so we don't get the events we should be getting.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs140
1 files changed, 140 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a376ab1..654e9ce 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -228,6 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
228 private int m_updateCount = 0; //KF: Update Anims for a while 228 private int m_updateCount = 0; //KF: Update Anims for a while
229 private static readonly int UPDATE_COUNT = 10; // how many frames to update for 229 private static readonly int UPDATE_COUNT = 10; // how many frames to update for
230 private const int NumMovementsBetweenRayCast = 5; 230 private const int NumMovementsBetweenRayCast = 5;
231 private List<uint> m_lastColliders = new List<uint>();
231 232
232 private bool CameraConstraintActive; 233 private bool CameraConstraintActive;
233 //private int m_moveToPositionStateStatus; 234 //private int m_moveToPositionStateStatus;
@@ -3595,6 +3596,145 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3595 } 3596 }
3596 } 3597 }
3597 3598
3599 List<uint> thisHitColliders = new List<uint>();
3600 List<uint> endedColliders = new List<uint>();
3601 List<uint> startedColliders = new List<uint>();
3602
3603 foreach (uint localid in coldata.Keys)
3604 {
3605 thisHitColliders.Add(localid);
3606 if (!m_lastColliders.Contains(localid))
3607 {
3608 startedColliders.Add(localid);
3609 }
3610 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
3611 }
3612
3613 // calculate things that ended colliding
3614 foreach (uint localID in m_lastColliders)
3615 {
3616 if (!thisHitColliders.Contains(localID))
3617 {
3618 endedColliders.Add(localID);
3619 }
3620 }
3621 //add the items that started colliding this time to the last colliders list.
3622 foreach (uint localID in startedColliders)
3623 {
3624 m_lastColliders.Add(localID);
3625 }
3626 // remove things that ended colliding from the last colliders list
3627 foreach (uint localID in endedColliders)
3628 {
3629 m_lastColliders.Remove(localID);
3630 }
3631
3632 // do event notification
3633 if (startedColliders.Count > 0)
3634 {
3635 ColliderArgs StartCollidingMessage = new ColliderArgs();
3636 List<DetectedObject> colliding = new List<DetectedObject>();
3637 foreach (uint localId in startedColliders)
3638 {
3639 if (localId == 0)
3640 continue;
3641
3642 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
3643 string data = "";
3644 if (obj != null)
3645 {
3646 DetectedObject detobj = new DetectedObject();
3647 detobj.keyUUID = obj.UUID;
3648 detobj.nameStr = obj.Name;
3649 detobj.ownerUUID = obj.OwnerID;
3650 detobj.posVector = obj.AbsolutePosition;
3651 detobj.rotQuat = obj.GetWorldRotation();
3652 detobj.velVector = obj.Velocity;
3653 detobj.colliderType = 0;
3654 detobj.groupUUID = obj.GroupID;
3655 colliding.Add(detobj);
3656 }
3657 }
3658
3659 if (colliding.Count > 0)
3660 {
3661 StartCollidingMessage.Colliders = colliding;
3662
3663 foreach (SceneObjectGroup att in Attachments)
3664 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
3665 }
3666 }
3667
3668 if (endedColliders.Count > 0)
3669 {
3670 ColliderArgs EndCollidingMessage = new ColliderArgs();
3671 List<DetectedObject> colliding = new List<DetectedObject>();
3672 foreach (uint localId in endedColliders)
3673 {
3674 if (localId == 0)
3675 continue;
3676
3677 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
3678 string data = "";
3679 if (obj != null)
3680 {
3681 DetectedObject detobj = new DetectedObject();
3682 detobj.keyUUID = obj.UUID;
3683 detobj.nameStr = obj.Name;
3684 detobj.ownerUUID = obj.OwnerID;
3685 detobj.posVector = obj.AbsolutePosition;
3686 detobj.rotQuat = obj.GetWorldRotation();
3687 detobj.velVector = obj.Velocity;
3688 detobj.colliderType = 0;
3689 detobj.groupUUID = obj.GroupID;
3690 colliding.Add(detobj);
3691 }
3692 }
3693
3694 if (colliding.Count > 0)
3695 {
3696 EndCollidingMessage.Colliders = colliding;
3697
3698 foreach (SceneObjectGroup att in Attachments)
3699 Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
3700 }
3701 }
3702
3703 if (thisHitColliders.Count > 0)
3704 {
3705 ColliderArgs CollidingMessage = new ColliderArgs();
3706 List<DetectedObject> colliding = new List<DetectedObject>();
3707 foreach (uint localId in thisHitColliders)
3708 {
3709 if (localId == 0)
3710 continue;
3711
3712 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
3713 string data = "";
3714 if (obj != null)
3715 {
3716 DetectedObject detobj = new DetectedObject();
3717 detobj.keyUUID = obj.UUID;
3718 detobj.nameStr = obj.Name;
3719 detobj.ownerUUID = obj.OwnerID;
3720 detobj.posVector = obj.AbsolutePosition;
3721 detobj.rotQuat = obj.GetWorldRotation();
3722 detobj.velVector = obj.Velocity;
3723 detobj.colliderType = 0;
3724 detobj.groupUUID = obj.GroupID;
3725 colliding.Add(detobj);
3726 }
3727 }
3728
3729 if (colliding.Count > 0)
3730 {
3731 CollidingMessage.Colliders = colliding;
3732
3733 foreach (SceneObjectGroup att in Attachments)
3734 Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
3735 }
3736 }
3737
3598 if (m_invulnerable) 3738 if (m_invulnerable)
3599 return; 3739 return;
3600 3740