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authorMelanie2012-01-24 04:06:37 +0000
committerMelanie2012-01-24 04:06:37 +0000
commit855d3a3ba5cdbd45997abac0f744488854583443 (patch)
tree2b4b0a56fb04cd8396e4cff75ba79187d7af1f24 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentSimplify and streamline telehub editing code. Verify rotations and fix (diff)
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Teleport routing, part 1
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c66f30e..5c56150 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3835,8 +3835,61 @@ namespace OpenSim.Region.Framework.Scenes
3835 } 3835 }
3836 } 3836 }
3837 3837
3838 private void CheckAndAdjustTelehub(SceneObjectGroup telehub, ref Vector3 pos)
3839 {
3840 if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) ==
3841 (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
3842 (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
3843 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
3844 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
3845 {
3846 if (GodLevel < 200 &&
3847 ((!m_scene.Permissions.IsGod(m_uuid) &&
3848 !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) ||
3849 (m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
3850 (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
3851 {
3852 SpawnPoint[] spawnPoints = m_scene.RegionInfo.RegionSettings.SpawnPoints().ToArray();
3853 if (spawnPoints.Length == 0)
3854 return;
3855
3856 float distance = 9999;
3857 int closest = -1;
3858
3859 for (int i = 0 ; i < spawnPoints.Length ; i++)
3860 {
3861 Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3862 Vector3 offset = spawnPosition - pos;
3863 float d = Vector3.Mag(offset);
3864 if (d >= distance)
3865 continue;
3866 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
3867 if (land == null)
3868 continue;
3869 if (land.IsEitherBannedOrRestricted(UUID))
3870 continue;
3871 distance = d;
3872 closest = i;
3873 }
3874 if (closest == -1)
3875 return;
3876
3877 pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3878 }
3879 }
3880 }
3881
3838 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 3882 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3839 { 3883 {
3884 SceneObjectGroup telehub = null;
3885 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
3886 {
3887 if (!m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
3888 {
3889 CheckAndAdjustTelehub(telehub, ref pos);
3890 return;
3891 }
3892 }
3840 3893
3841 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 3894 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
3842 if (land != null) 3895 if (land != null)